Interactive Fiction (IF)

One of those things that happens in summer.

Continued from the first July random thread.

Piggy is running the show.

Choklit Orange has just Opened the PIANO.

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377 Responses to Interactive Fiction (IF)

  1. Piggy says:

    What’s happened so far:

    You find yourself in ROOM. Exits are NORTH and EAST.

    >Exit ROOM by EAST.

    You are in HALLWAY. There is a WINDOW with closed blinds. At the end of the hall there is a STAIRCASE. Exits are WEST and NORTH.

    >Walk down STAIRCASE.

    You are in AUDITORIUM. The lights are all off, but you can see a PIANO on the STAGE. The air feels musty. Exits are SOUTH.

    >Open PIANO.

    For this story, I am the game and Choklit Orange is the player. CO, make a reply to this comment (not any sub-replies or separate comments) to continue the game. I actually do have a map planned out, as well as an idea of a storyline, but it’s more or less made up as I go along. We’ll see how well this goes.

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  2. Bibliophile says:

    I’d love to play one of you, once those of you other than Piggy start existing.

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  3. fireandhemlock1996 says:

    ((May I play?))

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    • Koko's Apprentice says:

      ((Oh, I guess we should use (()). Oops. Maybe you and Biblio could team up, and I could be whatever Piggy is now? Or some combination thereof? Or find someone else to partner with, or something? Let me know what you guys think.))

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  4. ZNZ says:

    ((I’d like to play; this looks like fun!))

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  5. Rosebud2 says:

    I’ll be the Game for somebody! *goes to think up plot*

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  6. Koko's Apprentice says:

    ((Bibliophile-I’m going to start our game here. I guess we should go with Piggy, and make all moves/repsonses in reply to this post))

    You find yourself in HOUSE. There is CANDLE on TABLE next to NORTH exit. Another exit is EAST. The sun is creeping up the sky slowly, but it is still night.

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    • Bibliophile says:

      Exit NORTH.

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    • Koko's Apprentice says:

      You find yourself in front of FOREST, which looms ominously in front of you. You can see SMALL LIGHT deep in, but it is too dark to see much else, as it is a cloudy night. You almost bump into BUSH on your way out.

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      • Bibliophile says:

        Exit SOUTH. Exit EAST.
        ((I will go back to the forest because I love them, but I’ll wait until morning.))

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    • Koko's Apprentice says:

      You walk back into HOUSE and turn to walk through exit EAST. You find yourself in ROOM with BED in one corner, and DESK in the other, with mysterious BOOK lying on top of it.

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      • Koko's Apprentice says:

        SFTDP
        ((I’m best at writing fantasy adventures, as I DM a lot for my school group. Mind if this turns into one, or should I keep it realistic?))

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    • Bibliophile says:

      Examine BOOK.
      ((Fantasy is my favorite genre, so it’s not only allowed but encouraged)).

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    • Koko's Apprentice says:

      ((Excellent, I’ve already got a map and plan all cooked up))

      BOOK appears to be very old, covered in dust and a spiderweb. As you blow away the dust, you see the title, "Effingens risus Terrarum" and you you open it, it all appears to be in the language, with detailed illustrations of incantations, cauldrons, and staffs of power.

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    • Bibliophile says:

      Pick up BOOK. Walk to BED. Lay on BED. Reopen BOOK. Closely eximine illustrations in BOOK.

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    • Koko's Apprentice says:

      BOOK has been added to INVENTORY. You may access inventory at any time. Current equipped item is BOOK.

      The sun crawls up the sky until it is full out daytime outside. You cannot gleen any more information from book, as the illustrations are accompanied by text that you cannot read.

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    • Bibliophile says:

      Exit WEST. Exit NORTH.

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    • Koko's Apprentice says:

      You face FOREST. There is a much light from the sun, but you can still make out SMALL LIGHT glimmering like a star from the inside of the forest. HOUSE is now beside you, and you can make out FENCE behind you.

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    • Koko's Apprentice says:

      You walk into FOREST, and as you walk toward SMALL LIGHT, you can see that SMALL LIGHT is ORB floating about 10 feet above the ground. Below ORB is a humanoid creature about 4 1/2 feet tall. He stares at you, a statue except for the movement of his eyes following you.

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    • Bibliophile says:

      Greet humanoid, amazement in voice.

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    • Koko's Apprentice says:

      "I greet you back, peer" The short humanoid says in an indescribable accent. "I led you here-yes, I did- because I need a task of you. You will be subsequently rewarded, but it will be dangerous.

      You see, this orb here-" He gestures to the orb hanging above his head, "has a twin, needed for its powers to realize. However, this twin has been stolen by the frost giant Thryx, and is now the centerpiece of his amulet. Will you aid me in this, and retrieve it for me?"

      As he says this, he gestures with his hand and the illusion of a giant with a glowing amulet appears before you. He awaits your decision.

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      • Bibliophile says:

        Say, "Probably, it depends! I've so many questions!! I can't believe I get to see this; it's AMAZING!!! I'm sorry it was stolen, but I've always dreamed of something like this happening; what's your name; where are you from?

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    • Koko's Apprentice says:

      UNRECOGNIZED INPUT: Please use recognized commands

      ((In keeping with the text adventure-like theme, you need to use recognizable commands “Prompt for further explanation” or “Say-Explain” would work, not huge text walls))

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    • Bibliophile says:

      ((Oh, sorry, I didn’t know. I’d never heard of these things before and didn’t know how they worked.))
      Prompt for further information.

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    • Koko's Apprentice says:

      ((In a real text adventure, the game would be a computer that would only recognize specific commands told to you in the beginning, but as long as it’s short and simple it’s fine with me))

      "I am a Gnome, of the family Rothan, specializing in illusion magic. My name is Rothor, and the orb was stolen out of a desire to obtain more power, and an ignorance towards the orbs powers. No doubt if the giant is not stopped he will try to steal this one too"

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    • Koko's Apprentice says:

      ((No, that’s fine, I’m not going to be that picky, just not too complicated))

      "Well, the ORBS, when together, heighten or make the magic powers of the user. My tribe has used them to bring peace to the the lands through magic for years before it was stolen. You can use them yourself if you succeed. The effect only lasts for a few days before it has to be refreshed though."

      BOOK is already out, you never unequipped it

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    • Bibliophile says:

      Open BOOK to picture with ORB. Ask about BOOK.

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    • Koko's Apprentice says:

      "Ah, yes, the lost language. Unfortunately, I cannot tell you any more than you already know, as the language is not known except by very few people, the names and locations of whom I do not know. My apologies"

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    • Bibliophile says:

      Ask about Thryx's whereabouts.

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    • Koko's Apprentice says:

      "About a day's journey beyond the fence behind HOUSE. There is a secret passage through the fence here"

      He creates another illusion to show you where

      "Just follow the path"

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    • Bibliophile says:

      Ask hiw he decided who to lead here.

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    • Koko's Apprentice says:

      "Your were there, and convenient. That's all I know"

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    • Bibliophile says:

      Ask where Thryx is.

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    • Koko's Apprentice says:

      "About a day's journey beyond the fence behind HOUSE. There is a secret passage through the fence here"

      He creates another illusion to show you where

      "Just follow the path"

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    • Bibliophile says:

      ((…Oops. I forgot I’d already asked that.))
      Thank Rothor. Agree to fetch orb. Ask how gnomes evaded detection by humans.

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    • Koko's Apprentice says:

      "I thank you for your help, good lady."

      "And you have seen we are accomplished in magic, more so than the humans? It is not a hard task with various mind-affecting and stealth spells, and we want to stay hidden because of many human's tendencies to think that those different from them are not as good as them"

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    • Bibliophile says:

      Follow PATH.

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    • Koko's Apprentice says:

      You walk down the beaten path and see a small hole in the fence behind your house that you probably would not have noticed had you not known it was there. As you crawl through the hole, you notice that the forest has completely morphed into a grassland, without a tree in sight beyond the fence. Two small humanoid creatures approach you, and talk to you in raspy voices:

      "What brings you here, human?"

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    • Bibliophile says:

      Explain purpose of journey.

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    • Koko's Apprentice says:

      The two small humanoids snicker, then pull out nasty looking short swords. As soon as you realize you are in danger, you feel a sudden weight on your hip, and look down to see a perfectly sized *insert name of your favorite weapon here* waiting to be used

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    • Bibliophile says:

      Use Stupefy spell with wand.
      ((Well, you said my favorite weapon, which really is a Harry Potter-esque wand…)

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    • Koko's Apprentice says:

      ((Sure, why not :lol: ))

      BOOK is now in INVENTORY. WAND is equipped.

      The goblins eyes widen in surprise as the new mage's WAND glows with red light, then sends a bolt of red at one of the goblins. One falls, unconcious, and the other jabs at you with it's SHORTSWORD, drawing a small amount of blood from your leg.

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    • Bibliophile says:

      Use Petrificus Totalus on goblin with WAND.

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    • Koko's Apprentice says:

      UNRECOGNIZED INPUT

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    • Bibliophile says:

      Oops.
      Use Petrificus Totalus on goblin with WAND.

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    • Koko's Apprentice says:

      The goblin dodges out of the way as sparks fly out of WAND, then, with a look at his downed companion, he runs off through the grass.

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    • Koko's Apprentice says:

      Soon after casting the spell, Rothor appears in front of you, though strangely transparent. He speaks:

      "This is an illusion, you cannot respond except in previous way"

      "You now understand the risks involved in this mission. Violence may be used, but healing is available."

      He waves his hand, and you are healed of any wounds you gathered.

      "Be careful"

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    • Koko's Apprentice says:

      "A frost giant stole the amulet. I assumed that the risks would be assumed, but at least you know now.

      I gave you the wand, didn't I? Yes, I did"

      "Now off with you!"

      The image dissapears.

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  7. muselover says:

    ((One question: how do you make that font?))

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  8. oxlin says:

    I’d like to play. I’d like to be the player, not the game. Anyone up for being my game?

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    • muselover says:

      I’LL MAKE ONE!! 20 meme points to anyone who can tell me what this is based on.

      You Are a man by the name of David braymer who is on a misssion on the U.S.S. Lunar Base (1) which is. A base station in the earth's Orbit. You are in your room there are no exits?

      I suspect I will be having great fun with this one.

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  9. Rosebud2 says:

    ((If someone wants to be a player, here’s the beginning of my GAME.))


    You are standing in your BEDROOM. On the floor in front of you is a TV, to which there is hooked a SNES. There is also a COMPUTER and a BOOKSHELF. Exit is WEST.

    ((And no, it’s not going to go the way you might suspect.))

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  10. Ducky says:

    I’d like to play! I’d rather be the player than the game.

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    • Jadestone says:

      You wake up, confused. The room is dark. You can see a dim glow EAST.

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    • Jadestone says:

      The light seems to grow stronger. You can see a radius of three (3) feet now. You appear to be in a cave or tunnel of some sort. EAST is more light. WEST is darkness.

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    • Ducky says:

      Continue EAST.

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      • Jadestone says:

        You can see clearly now. You are in a CAVE. Stalactites line the roof like deadly teeth, while their stalagmite counterparts reach up to meet them. In places they have even formed columns connecting the floor and roof. It is clearly very old.

        EAST is the CAVE MOUTH. WEST is a path leading into darkness.

        (alright, I have several story ideas I can go with form here. Would you prefer something high fantasy, realistic, or anything? I can format the basic plot to fit whatever, but since you’re playing I want it to be something you’re going to enjoy! :) )

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      • Ducky says:

        Continue EAST.
        ((Anything is OK with me, but realistic is good.))

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    • Jadestone says:

      You are standing in the CAVE MOUTH. Boulders litter the areas just inside and outside of it, some strangely shaped. There is a small glittering pebble next to your foot. To the EAST, NORTH, and SOUTH you can see forest. Daylight filters down through the leaves. There is a path leading NORTH and SOUTH.

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      • Jadestone says:

        (eek, I meant code, not strike)

        You are standing in the CAVE MOUTH. Boulders litter the areas just inside and outside of it, some strangely shaped. There is a small glittering pebble next to your foot. To the EAST, NORTH, and SOUTH you can see forest. Daylight filters down through the leaves. There is a path leading NORTH and SOUTH.

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  11. Errata says:

    I’d love to do this. I’ll do player or game, whichever. Or both.

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    • Kokonilly says:

      Oh, I’d like to play, but I don’t have enough time to write a game. May I?

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      • Errata says:

        Okay!
        I’ll try to post either today or tomorrow, once I think of a game. It’ll probably be some type of fantasy, though.

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    • Errata says:

      Stars surround you.
      They twinkle brightly, beautiful, but you're not here to watch stars. There's nothing of use here. You should go back and tell them.
      It's imossible to define exits in space, but the rift you came through is NORTH.

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      • Kokonilly says:

        Fascinating. This should be fun!
        Exit NORTH.

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        • Errata says:

          SMALL ROOM
          As soon as you touch the rift, the world changes. A moment later, you've appeared back in the Tower. You step out from under the stone arch and into a small cell, designed to hold the portal and devoid of anything else useful.
          There are rocks on the floor to the EAST
          Exits are NORTH, WEST, and SOUTH.

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        • Kokonilly says:

          Examine ROCKS.

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        • Errata says:

          There aren't very many ROCKS on the ground, maybe half a dozen. They're all somewhere around the size of a walnut, and look like they'd be good for thrwing with a sling. You can't tell whether they fell naturally from the wall in front of you or whether someone dug them out for reasons unknown.
          While turning over the rocks, you discover a WHISTLE beneath one.

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        • Kokonilly says:

          Collect ROCKS and WHISTLE. Exit SOUTH.
          ((I can do 2 things at once, right?))

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        • Errata says:

          ((Sure))

          You pick up the ROCKS and the WHISTLE.
          You have:
          7 Rocks
          Tin Whistle*
          Ring of Protection**

          Exit SOUTH
          You step through the rift again, and a moment later you are in space.

          *Welcome to the special commentary! When I said ‘tin whistle’, I meant ‘whistle made out of tin’, rather than the recorder-like instrument sometimes known as ‘tin whistle’, or ‘penny whistle’, though I reserve the right to decide that the whistle is a penny whistle.
          **An enchanted ring that offers basic protection from extreme conditions, e.g. those found in space. It does not actually belong to you. More on that later.

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        • Kokonilly says:

          Put on RING.

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          • Errata says:


            You are already wearing the RING.

            ((I probably should have specified that, sorry.))

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          • Kokonilly says:

            ((Oh, whoops. I just wanted to see what would happen.))
            Exit NORTH. Exit WEST.

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          • Errata says:

            You step into a room very similar to the one you just left. Doors lead WEST, EAST, and NORTH, and an arch surrounding a rift leads SOUTH.

            ((Incidentally, I forgot to mention it, but you couldn’t move freely back when you were in space. There was a rope tied to the arch in the room, which you used to pull yourself back through the rift.
            Not that this really matters…))

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          • Kokonilly says:

            ((Oh, okay. Hm, I’ll keep that in mind.))

            Exit EAST.

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  12. POSOC says:

    I’ve got an idea for a game. Potential players welcome.

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  13. POSOC says:

    Player: Alice

    You AWAKE.
    You are lying down in a BOX.
    In other circumstances the BOX would be unpleasantly reminiscent of a COFFIN -- if you knew what a COFFIN was, or, indeed, had any concept of your own MORTALITY. Its walls glow with a soft white light, allowing you to see that there is a large HATCH directly above you.
    What do you do?

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    • Alice says:

      Wondering if this is a take on Rosencrantz & Guildenstern Are Dead, I OPEN the HATCH and climb out.

      ((This is a duplicate comment, but it’s the right one, so be quiet, WordPress!))

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    • POSOC says:

      You emerge into a ROOM.
      The outside of the BOX glows gently with the same light as the inside. There are two other BOXES in the room, one on each side of yours, but they are lightless and gray. Each BOX rests on a kind of PLINTH or PLATFORM, with a KEYBOARD on the side.
      The ROOM is dark but for the feeble illumination of the BOX. You can discern a TABLE a little way in front of you, but the OBJECTS on it are obscured.
      As a point of clarification, you have not yet the slightest idea who ROSENCRANTZ and GUILDENSTERN are, or their current VITAL STATUS. You are uncertain of many things at this point in your LIFE, even of your own NAME.

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    • Alice says:

      Walk over to TABLE, examine OBJECTS.

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    • POSOC says:

      As you approach, a LIGHT flickers to life on the ceiling, shining down on the TABLE. A MUSICAL VOICE addresses you, though you can see no one else in the room.
      "
      Welcome, Inhabitant," it says. Though these are the first words you have heard in your short life, you understand them perfectly.
      There are three OBJECTS on the TABLE: an APPLE, a GLASS OF WATER, and a PILE OF NEATLY FOLDED CLOTHING. You can tell because the OBJECTS are clearly labeled with the words "Apple," "Water," and "Clothes" respectively.
      The new LIGHT allows you to see a LADDER affixed to the far wall, beyond the TABLE.

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    • Alice says:

      Am I wearing clothes? I’m going to assume not since I’ve been given some…

      I put on the CLOTHES, put the APPLE in my pocket, and drink the WATER. I turn back to examine the other BOXES.

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    • POSOC says:

      You have added the CLOTHES and APPLE to your INVENTORY.
      The CLOTHES are a simple, practical outfit, although whoever provided them has sadly neglected FOOTWEAR. They are made of some kind of seamless white FABRIC and fit comfortably, as if tailored.
      The APPLE is red and ripe, about the size of two fists close together. The LABEL saying "Apple" appears to be bonded with the fruit's skin.
      The WATER is cool and refreshing. You did not realize how thirsty you were until you drank it.
      The BOXES are shaped more like lozenges than blocks, smooth and rounded with no sharp edges or corners. Each rests on a PLATFORM a little lower than your waist, with a KEYBOARD or CONTROL PANEL and SCREEN raised at an angle a few inches above the surface of the PLATFORM. All three SCREENS are presently dark.

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    • Alice says:

      Climb LADDER.

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    • POSOC says:

      The LADDER leads upward through the ceiling and into a cramped vertical PASSAGE. As you ascend, your WEIGHT noticeably decreases, until you are not so much climbing as pulling yourself along in a direction we will continue to refer to, for the sake of clarity, as UP.
      When you reach the EXIT, you are almost completely weightless. You drift off the last rung of the LADDER into a long cylindrical CORRIDOR.
      Behind you is a large circular DOOR. Above you, and to either side, are PASSAGES which seem identical to the one you just exited, except they point LEFT, RIGHT and UP instead of DOWN, respectively. In front of you, the CORRIDOR stretches into the distance. There are a number of DOORS in the WALLS further along. The space you are in is WELL LIT, and the WALLS are white and gleaming.

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    • POSOC says:

      The DOOR has no visible opening mechanism but for a PANEL slightly offset from the center. It is about the width of your spread HAND.

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    • Alice says:

      Put HAND on PANEL.

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    • POSOC says:

      You hear a VOICE that seems to emanate from the WALLS."Welcome, C-" The second word is cut off by a horrible screech of STATIC. Mechanisms judder and rumble within the DOOR, but it remains obstinately SHUT. The VOICE continues. "Access Strongly Discouraged at this time. Important business elsewhere."

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    • Alice says:

      Go LEFT.

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    • POSOC says:

      The PASSAGE is too narrow to enter in the conventional manner. You suppose you could fit into it if you went FEET FIRST or HEAD FIRST. Which do you choose?

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    • POSOC says:

      As you GO LEFT, you begin to feel an unpleasant leftward tendency, which only strengthens as you continue. You are about halfway along the EXTENSIVE PASSAGE when you realize that it is GRAVITY making itself felt again, in a different direction. There is insufficient room to turn around, but with the help of the LADDER attached to the WALL you manage to DESCEND without falling ignominiously and hitting your head on the FLOOR.
      You find yourself in a ROOM. You would guess that it is of similar dimensions to the one you exited, but as it is PITCH DARK you cannot be sure. The only illumination is a VERY FAINT LIGHT from the PASSAGE through which you just entered.

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    • Alice says:

      Walk FORWARD, feeling with HANDS.

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    • POSOC says:

      You bump into a hard, oblong OBJECT a little lower than your waist, bruising your shin. It feels similar in shape to the BOXES in the room you emerged from.

      You can EXAMINE objects in the dark, but you will receive only tactile and auditory information.

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    • Alice says:

      Examine OBJECT.

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    • POSOC says:

      The OBJECT is a BOX, identical to the one you AWOKE in except that it is not presently GLOWING. On the PLINTH supporting it are a KEYBOARD, a SCREEN, and a BUTTON embossed with some kind of SYMBOL. The SYMBOL is too small for you to get a clear impression of its form by touching it.

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    • Alice says:

      Press BUTTON.

      If nothing happens, return to corridor and go FORWARD.

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    • POSOC says:

      The SYMBOL on the button lights up as you press it. You can see that it consists of three interlocking TRIANGLES. The SCREEN comes to life, lines of incomprehensible code streaming across it briefly before it displays an IMAGE: a silver HAND reaching upward, backgrounded by the same three TRIANGLES in green. Above the HAND are the words "E.A.S. Audacity."
      After a few seconds, the IMAGE changes again, to simple white LETTERS on a black background. It reads thus:
      Auxiliary Terminal 23 -- Biogenesis Division
      Access Denied
      Authorize from main terminal OR enter override code.

      followed by a blinking command line.

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    • POSOC says:

      A new line of TEXT appears.
      Invalid Override
      If you are authorized to operate this terminal and have forgotten your code, please undergo genetic verification at main terminal to be issued a new one.
      Be advised the Audacity is currently operating at Condition Saffron. Another incorrect entry will cause this terminal to go into lockout.

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    • Alice says:

      Return to corridor and go FORWARD.

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    • POSOC says:

      As you advance, it becomes clear that the endless appearance of the CORRIDOR was a trick of the omnipresent LIGHT. It comes to an end a few yards away at a DOOR similar to the one behind you. There are three other DOORS in the wall to your right -- all three are a more conventional SQUARE shape. The first one is marked MAINTENANCE; the second STORAGE; the third ECOLOGY. The circular DOOR ahead is marked TRANSIT in very small letters.

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    • Alice says:

      Attempt to enter ECOLOGY door.

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    • POSOC says:

      At the turn of a HANDLE, it opens outward. Inside, you can see a PASSAGE, with a LADDER going down one WALL and a row of dim LEDs on the opposite WALL. At the far end, you can see a splotch of dappled, golden-green LIGHT.

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    • Alice says:

      ((Oops, replied to the wrong comment…))

      Go towards the LIGHT.

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    • POSOC says:

      The LIGHT gets brighter as you DESCEND, and the GRAVITY increases. When you reach the bottom of the LADDER, you find yourself in a place unlike anywhere else in your experience. For a minute, you literally cannot process the rich, damp GREENERY surrounding you. But you soon gather your thoughts enough to LOOK AROUND or TAKE OTHER ACTIONS.

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  14. Randomosity101 says:

    ((May I do this? I’m fine with writing either the player or the game, as long as said game can be science fiction instead of realistic.))

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  15. Alice says:

    Wondering if this is a take on Rosencrantz & Guildenstern Are Dead, I OPEN the HATCH and climb out.

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  16. Mikazuki says:

    Anyone else want to start a game? I’d love to do. I’m fine with being the player or the game.

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    • Mikazuki says:

      *do this

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    • POSOC says:

      I’ll be a player, as I’m already a game elsewhere.

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      • Mikazuki says:

        You are in a red PHONEBOX. There is a PHONE on the wall beside you. The floor is slightly dusty. The WINDOWS are so grimy that you can't see out of them. There is a DOOR opposite you.

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        • POSOC says:

          Get PHONE.

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          • Mikazuki says:

            The PHONE is attached to the wall and KEYPAD by a curly WIRE. You pick it up.

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            • POSOC says:

              Dial 645-2985.

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              • Mikazuki says:

                You hear a VOICE, neither male nor female. It is impossible to tell if it is human. "This NUMBER has been wiped. Dial ZERO for the OPERATOR. Thank you."

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                • POSOC says:

                  Hang up PHONE. Exit BOOTH.

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                • Mikazuki says:

                  You open the DOOR and step out. You find yourself immersed in icy cold WATER, which immediately goes over your head. The CURRENT is swift and strong. You cannot see or hear anything but the WATER.

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                • POSOC says:

                  Swim for SURFACE.

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                • Mikazuki says:

                  You break the SURFACE. You have approximately a second to note that you are swimming parallel to a SIDEWALK before you slam into a white WALL. The WATER ends there. The SIDEWALK is to your right. If you make a leap for it, you might be able to CLIMB up.

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                • POSOC says:

                  LEAP and CLIMB.

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                • Mikazuki says:

                  You are standing on a SIDEWALK with the RIVER at your back. To your right is the PHONEBOX. To your left is a white WALL, presumably the one you just ran into. Directly in front of you is a TREE. It is really a LEAF that is tree-sized, but it is growing in two feet of DIRT that stretch back. Next to the TREE-LEAF, a CANNONBALL is holding down a ROPE, which is tied to a CLOUD. The CLOUD is floating near the CEILING, which is identical to the WALL except for the fact that it is above you. After the two feet of DIRT, there is another WALL, but this one is painted a deep blue-black, with white STARS. There are a few feet of space behind the PHONEBOX which you might have been able to SQUEEZE through; however, a large BUTTERFLY is blocking your way. There are chalk SCRAWLING on the SIDEWALK.

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                  • POSOC says:

                    Examine CANNONBALL.

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                  • Mikazuki says:

                    CANNONBALL is a round, black, heavy metal sphere.

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                  • POSOC says:

                    Examine CLOUD.

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                    • Mikazuki says:

                      CLOUD is white and fluffy. It appears to be more substanial than normal clouds, as evidenced by the ROPE that is tied around it, but it it looks normal. CLOUD is floating in the CORNER where the two WALLS and the CEILING meet.

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                    • POSOC says:

                      Firmly grasp ROPE.

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                    • Mikazuki says:

                      You grasp the ROPE. The CLOUD moves about two inches.

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                    • POSOC says:

                      Untie CANNONBALL.

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                    • Mikazuki says:

                      The CLOUD bumps against the CEILING and explodes in a shower of white POWDER. The POWDER disappears before it reaches the SIDEWALK. The ROPE hits you on the head as it comes down. The CANNONBALL rolls into the RIVER with a splash, though the SIDEWALK is not slanted. The chalk SCRAWLINGS are a little smudged.

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                    • Mikazuki says:

                      The PAINT is a dark blue color. The STARS are white diamonds. You can see BRUSHSTROKES.The WALL appears to be hard.

                      ((Feel free to examine two things at once, by the way.))

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                  • POSOC says:

                    Examine STARRED WALL.

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                  • POSOC says:

                    Examine SCRAWLINGS, BUTTERFLY, and TREE/LEAF.

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                  • Mikazuki says:

                    The SCRAWLINGS are done in chalk on the SIDEWALK in a slanted, loopy hand. 824-7010 is written in green, as is COME WITH ME. COME! is written a little to the right of the others, in blue chalk.
                    BUTTERFLY is about three feet across. It is black and shimmery. It appears to have no head or feelers. It is hovering in midair behind the PHONEBOX, occaisionally flapping its WINGS.
                    TREE/LEAF is shiny, thick, and green. It stands upright in the DIRT. It has a faint pebbly texture and is slightly slimy. Its TRUNK is about a foot in diameter.

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                • POSOC says:

                  If possible, enter PHONEBOX.

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                • Mikazuki says:

                  You are able to open the PHONEBOX DOOR. You re-enter the PHONEBOX by holding onto its CEILING and swinging yourself in.

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              • POSOC says:

                Get PHONE. Dial 824-7010.

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              • Mikazuki says:

                You hear a VOICE, but it is different from the the one you heard before. This VOICE is decidely female. It says:
                "Who are you? This is impossible. That isn't a number. How did you know my name?"

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              • POSOC says:

                SAY: "I'm afraid I don't know what you're talking about. I found a number in some graffiti and dialed it in a phone booth. I got you. I'm rather confused."

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              • Mikazuki says:

                "Why don't you just come into my mind then?" The voice snarls. "Get out of that phonebox." You hear a CLICK.

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            • POSOC says:

              Exit PHONEBOX.

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            • Mikazuki says:

              You fall in the WATER.

              ((Please note: Not specified commands will cause the default reaction.))

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            • Mikazuki says:

              ((POSOC?))

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            • POSOC says:

              Swim for SHORE.

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  17. Piggy says:

    Egad, what have I wrought. GAPAs, I hope these aren’t too tiresome to moderate.

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    • Koko's Apprentice says:

      I expect that these will slowly trickle down until only a few games are left. These things tend to start strong then start their downfall.

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      • POSOC says:

        Usually true, yes.
        I think this thread will have a stronger chance of surviving than most RPGs, because it’s not dependent on everyone being here all the time — each individual game requires only two people. Not all the games will continue, of course.

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  18. Ambystoma Maculatum and Joolb (~)_+) says:

    ((I’d like to start one. I could be the player or the game.))

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  19. Koko's Apprentice says:

    ((If anyone wants to be a game for me, I’d like to be a player, as I’m already a game with Bibliophile))

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  20. SilverLeopard says:

    ((I’d like to try this, but I’d probably be better off as a player than the game — most plots I think up go horribly off course.))

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  21. Bibliophile says:

    ((I think I’d like to be a game, but anyone who decides to play me should expect a very strange science fantasy plot involving tardigrades, hippogriffs, sphinxes, and space travel. And nudibranchs, lots of nudibranchs. And queens.))

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    • Ambystoma Maculatum and Joolb (~)_+) says:

      I would like to play, but only if no one else wants to, since I’m already a game.

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      • Bibliophile says:

        No-one else has so far expressed the desire to play, so:
        You are in FOREST. There are TREES. There is MOSS. There is MICROSCOPE with empty SLIDES. There is a loud cry behind you in the distance and some strange TRACKS.

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  22. Beetles says:

    I’d very much like to be a game if anyone will be my player. Anyone who likes mazes should be my player.

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  23. Enceladus says:

    Hello! I would like to begin a game for someone.

    Most likely a science fiction fantasy mystery mashup. Any takers?

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    • Koppar says:

      I’ll play.

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    • fireandhemlock1996 says:

      ME

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    • Enceladus says:

      Hmmm, Koppar was first but I don’t want to exclude f+h… I think I can do this with two characters, and if one of you drops out then I can still work the storyline. Post your moves in replies to this comment, 23.

      Let’s start!

      KOPPAR
      You wake up. It is very dark, and you are unable to see. What do you do?

      F+H
      You wake up in a room. It seems you fell asleep in your bedroom. Above you, you can see an electric light. You are lying down, unable to see anything else. Your head is foggy. What do you do?

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      • Enceladus says:

        KOPPAR
        You push the BUTTON to the NORTH. A quarter of the wall to the EAST lights up, displaying a BLUE SCREEN saying "SYSTEM FAILURE. ENTER CODE 9546193214 TO CONTINUE".

        F+H
        You turn on the CLOCK, and it turns on, saying that it is currently 12AM. This is obviously incorrect, but you figure that it might be useful to figure out how much time you've been awake.

        I hope both of you have been reading the other’s story, it will become very important to you.

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    • fireandhemlock1996 says:

      STAND UP.

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    • Koppar says:

      Search for EXITS.

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    • Enceladus says:

      KOPPAR

      You search for EXITS, but you are unable to find anything except a WALL with at least two BUTTONS on it to your NORTH. All other walls that you touch seem to have nothing on them.

      F+H
      You stand up on your BED. You hear the BEDFRAME creak as you do so, but you have a better view. To your NORTH, there is a BUREAU with a turned off TELEVISION and a REMOTE. To your WEST, there is a window with closed BLINDS. To your SOUTH there is the head of the bed. To your EAST there is a door.

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    • fireandhemlock1996 says:

      Open BLINDS.

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    • Koppar says:

      Push BUTTON.

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    • Enceladus says:

      KOPPAR

      You push the BUTTON on the LEFT. Lights turn on in the room. You now see that the wall to the EAST has a blank screen on it. All other walls are empty. The wall to the NORTH has another BUTTON as well as a KEYBOARD. The KEYBOARD seems to be INACTIVE at the moment. You notice that lining the WEST wall there seems to be a small seam. Perhaps you will eventually find an EXIT there, but there does not seem to be any method of doing so at the moment.

      F+H
      You walk over to the window and open the BLINDS. Outside, you see an idyllic suburban scene. Nobody else seems to be awake yet, but the sun is high in the sky. You guess that it is about NOON and that you only have 6 HOURS before it becomes dark. Looking back to the BUREAU, you notice that there is a turned off CLOCK. Perhaps a more exact representation of the time is in order?

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    • fireandhemlock1996 says:

      Turn on CLOCK.

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    • Koppar says:

      Push BUTTON on NORTH WALL.

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    • Enceladus says:

      Oops, it went in the wrong place. Sorry.

      KOPPAR
      You push the BUTTON to the NORTH. A quarter of the wall to the EAST lights up, displaying a BLUE SCREEN saying "SYSTEM FAILURE. ENTER CODE 9546193214 TO CONTINUE".

      F+H
      You turn on the CLOCK, and it turns on, saying that it is currently 12AM. This is obviously incorrect, but you figure that it might be useful to figure out how much time you've been awake.

      I hope both of you have been reading the other’s story, it will become very important to you.

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    • Koppar says:

      Enter CODE on KEYBOARD.

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    • Enceladus says:

      ((F+H, I’ll respond when you respond! Please!))
      KOPPAR
      You enter 9456193214 on the KEYBOARD. The screen quarter on the EAST WALL now says "In the events of a system failure, a reactivation code must be entered from within the system. For more information, please consult the users' manual, available in room 102." In response to the "room 102" comment, you look up at the WEST WALL. Numbers are printed there, saying "room 101".

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    • fireandhemlock1996 says:

      Pick up REMOTE.

      (Sorry, Enc! I’ve been busy lately.)

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    • Enceladus says:

      ((Being busy is good. It stops you (meaning me) from being bored/sad))
      F+H
      You pick up the REMOTE. It has several BUTTONS on it as well, an ON button, a MUTE button, various CHANNEL inputs and other assorted BUTTONS one generally finds on a REMOTE. It seems to be in good working order.

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    • Koppar says:

      Investigate SEAM in WEST WALL.

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    • fireandhemlock1996 says:

      Push ON BUTTON.

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    • Enceladus says:

      KOPPAR
      You investigate the SEAM in the WEST WALL. It runs down the middle of the WALL, as if it was a DOOR meant to be OPENED. You attempt to push the SEAM apart, but you are unable to. You notice a very small line of TEXT running along the seam. It reads "ENTER 277 ENTER".

      F+H
      You push the ON BUTTON on the REMOTE. The TELEVISION turns on. It says it is on CHANNEL 43. However, all it shows at the moment is a still image which seems to be a random frame from a TELEVISION SHOW. It is utterly INCOMPREHENSIBLE to you at the moment. You listen carefully, and can hear a low hum coming from the TELEVISION.

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    • Koppar says:

      Enter 277 on KEYBOARD.

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    • Enceladus says:

      (F+H?)
      KOPPAR
      You enter 277 on the KEYBOARD. For once, an input on the KEYBOARD seems to work. The seam on the WEST WALL opens. You can see a room with another MONITOR, KEYBOARD, and BUTTONS. However, there does not seem to be a USER'S MANUAL. You look at the CEILING of the NEW ROOM and it says ROOM 100, rather than ROOM 102, which you were hoping for.

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    • Koppar says:

      Explore ROOM.

      ((I’m going to be in Florida for a few days, so I might not be able to post again for a while.))

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    • Enceladus says:

      (Fireandhemlock! Please?)
      KOPPAR
      You enter ROOM 100. You press one of the BUTTONS. The entire screen lights up, and displays the words ".1 % FUNCTIONING" You see another wall has a SEAM, with the same words as the first room.

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    • fireandhemlock1996 says:

      (Sorry!! I’ve been distracted trying to get things lined up for school.)

      Turn up volume.

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    • Enceladus says:

      F+H
      The LOW HUM is now LOUDER. It's still impossible to tell what was happening, or what the sound is. You realize you may have spent around 30 minutes looking at the television, and you still don't know what's happening on it. Shows these days.

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    • Koppar says:

      Enter 277 on KEYBOARD in ROOM 100

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    • Enceladus says:

      Fireandhemlock? P*ease!

      KOPPAR
      You enter 277 on the keyboard. Another seam opens, making the currently open rooms into an L shape. You look inside and see that this room is very much like the others, and it says "ROOM 103". It has a keyboard, ect, too.

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    • fireandhemlock1996 says:

      Change channel.

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    • Enceladus says:

      F+H
      You change the channel to a random pair of numbers. You are presented with another hum, of a slightly higher pitch, accompanied by another incomprehensible image.

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    • fireandhemlock1996 says:

      Open door.

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    • Enceladus says:

      F+H
      You open the door to your room. It leads out onto a set of stairs. There is a clock in the stairway. It says that it is currently 4:21, even though the sun is clearly still in the sky. That's odd. The stairs appear to lead down to the LIBRARY and DINING ROOM.

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    • fireandhemlock1996 says:

      Go down stairs.

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    • Enceladus says:

      F+H
      You go down the stairs, and look around the house. On one side, there is a LIBRARY and then a LIVING ROOM, and on the other, there is a DINING ROOM and a KITCHEN. The FRONT DOOR to the house is in the LIVING ROOM.

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    • Enceladus says:

      F+H
      You go down the stairs. On one side of you, there is a LIBRARY, which then leads around to a LIVING ROOM. ON the other side, there is a DINING ROOM which leads around to a KITCHEN. There is also a door between the LIVING ROOM and KITCHEN. There is a final FRONT DOOR to the OUTSIDE in the LIVING ROOM.

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    • fireandhemlock1996 says:

      Go outside.

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    • Enceladus says:

      F+H
      >Fireandhemlock: Egress
      You leave your house, and you are treated to a silent suburb. There is no wind in the trees, no cars along the road. The air is perfectly still. You see nobody outside with you. There are no lights on in any of the houses, nor is there even the hum of electricity. It is complete silence, complete stillness.There are many houses lining your street, all of them nearly the same as yours.

      The sun is still high in the midday sky.

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    • Koppar says:

      Enter 277 on KEYBOARD in ROOM 103.

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    • Enceladus says:

      KOPPAR
      You enter 277 in ROOM 103. A door opens. It finally leads to ROOM 102. There is an already opened door to ROOM 101 there. As well as the normal assortment of gadgetry, there is also an instruction guide. It is very large looking.

      Here's a layout of everything:
      _____ ____
      |101 |102 |
      |____|____|
      | 100| 103|
      |____|____|

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    • Koppar says:

      Open INSTRUCTION GUIDE.

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    • Enceladus says:

      ((F+H I NEEEEED YOU))

      KOPPAR
      The instruction guide is a hefty manual. You open it. It begins-

      SIMULATION SYSTEMS MANUAL
      TABLE OF CONTENTS

      And from there it lists 50 chapters. You scroll down the list of chapters, until you find chapter 43- RESTARTING A FAILED SYSTEM. It is on page 1,453. You are afraid you’ll break some bones in your wrist if you open that much book.

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    • Koppar says:

      Set BOOK on FLOOR. LIE DOWN near book. OPEN book to CHAPTER 50 in small manageable chunks of 200 pages or so.

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    • Enceladus says:

      ((Fireandhemlock! Please?))

      KOPPAR
      You do as your instructions suggest. You find chapter 50. Then you remember that you need to go to chapter 43.

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    • fireandhemlock1996 says:

      Go back inside.

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    • Enceladus says:

      F+H
      You go back inside the house, to your LIVING ROOM. You take a more careful look around. There is a MAP OF YOUR TOWN, a HANDWRITTEN NOTE, a MUG OF COFFEE, and a TELEVISION, with a REMOTE near the MUG OF COFFEE.

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    • Koppar says:

      ((*facepalm*))
      Flip back to CHAPTER 43.

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    • fireandhemlock1996 says:

      Read HANDWRITTEN NOTE.

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    • Enceladus says:

      KOPPAR
      You flip back to page 43, bruising your hand in the process.
      On page 43, you find the chapter heading RESTARTING A FAILED SYSTEM. You begin to read...

      A few hours later, you've read the chapter. What you've gathered from the immense bulk of technical terms and procedures seems to indicate that the computer system runs by creating a simulation of a world, and drawing calculations from that. That seems like a highly roundabout way of doing anything, but you didn't program the system. When the system fails, it means that the simulation has frozen.

      To restart a failed system, it seems that the user has to manipulate a being within the frozen simulation to enter the code at a terminal located at the center of the simulation. That also seems highly roundabout and silly to you.

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    • Enceladus says:

      KOPPAR
      You also notice that in the last chapter, it says you can view the being in the ROOM 103 VIEWSCREEN.

      F+H
      You read the HANDWRITTEN NOTE. It is hastily written.

      "Stopped at the supermarket at 10 AM to pick up food.
      Should be back in 15 minutes or so."

      You wonder why the writer of the note isn't back yet. It is clearly around 12.

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    • Koppar says:

      Go to ROOM 103. Examine VIEWSCREEN.

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    • Koppar says:

      ((Enc?))

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    • Enceladus says:

      ((Fireandhemlock?))
      KOPPAR
      You enter ROOM 103. The viewscreen is currently turned off.

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    • Koppar says:

      Attempt to turn viewscreen ON.

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    • Enceladus says:

      ((Fireandhemlock?? You’re quite necessary at the moment))
      KOPPAR
      Your attempt is a great success.

      The screen glows and you see a girl looking at a note. You are too far away to be able to read the note.

      You also notice that an active working viewscreen also has a mouse pad, and an individual keyboard. You wonder what they are for.

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  24. Kokonilly says:

    Errata! I’m leaving on Sunday for Korea and the Philippines until Sept. 2. It will be unlikely that I can check this on a regular basis. Find another player? Sorry! :?

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  25. Ghost of Pie Girl says:

    Anyone? I’ll be either.

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  26. FantasyFan?!?! says:

    Walk over to FRUIT CART. Inquire OLD MAN about the price of fruit..

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  27. Castle says:

    Can I do one? I’d like to be the player.

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  28. POSOC says:

    Bumping this to the RC bar in hopes of reviving it, at least temporarily.

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