Friday, 29 March 2024

Beavo’s MOSTLY HARMLESS Board Game

For instructions, click below.
Mostly Harmless
The Game of Pies, Hot Pink Bunnies, and World Domination
Copyright 2007 by BeavoTOS ©

Game Materials

1 Playing Board
2 Kokopelli w/ pie thrower
2 Urania w/ telescope and blue ball
2 Pwt w/ net
2 Feather w/ watering can
2 Craaw w/ rhyme dictionary
2 Chad w/ wrench
2 Aeiou
2 Mimi
2 Bo
8 GAPA’s (Paul Baker, Robert Coontz, Rebecca Lasley, Rosanne Spector)
8 Hot Pink Bunnies
2 Mr. Green
50 Pies
20 Doughnuts
10 J-Rock CDs
20 Factoid Cards (Including Astronomy Cards, which are blue)
1 Thirty second timer
2 2012 Pies

Object of the Game

The object of the game is execute Mostly Harmless and take over the world with Pies.

Number of Players, and Game Setup

This game can be played by 2 players.

Place your Muses (1 of each), GAPA’s (1 of each), Mr. Green (one), and Hot Pink Bunnies (four) in your chosen space on your side of the game board, front facing you. Deal twenty-five pies, ten doughnuts, 1 2012 pie, and five J-Rock CD’s to each player. Collect and place on your side of the game board. Place all 20 Factoid Cards on the picture of Bo.

How to Play

Determine who starts the game by being the first one to answer a factoid card. Whoever wins, throws one of their pies at one of your characters. These are the characters strengths, and what happens when they are hit by a pie:

Kokopelli: Can throw a pie eight spaces in any direction. Can also throw one 2012 Pie. When attacked, catches the pie, and can either throw it back, or end the turn by placing it on a region. Moves similar to a Queen in chess.

Urania: Can throw a pie five spaces. Is able to see through the character’s back to who they are. When attacked, sees the pie coming in her telescope, and can challenge the opposing Urania to an astronomy duel. Whichever Urania loses is out of the game. Moves similar to a Rook in chess.

Pwt: Can throw a pie five spaces. If attacks a Craaw, he is out of the game. When attacked, catches the pie in her net, and can either throw it back, or end the turn by placing it on a region. Moves similar to a Knight in chess.

Feather: Cannot throw pies. Is able to plant doughnuts on regions, which makes them unable to claim. Affective for three turns. When attacked, waters the pie. (This does nothing, and Feather is out of the game.) Moves similar to a King in chess.

Craaw: Can throw pies three spaces. When attacked, flies over the pie. Duels opposing Craaw in a rhyming duel. Whichever Craaw loses is out of the game. Is automatically out if attacked by opposing Pwt. Moves similar to a Queen in chess.

Chad: Can throw pies three spaces. Is able to manufacture machines (which take one turn) to throw pies eight spaces. When attacked, hits the pie with wrench. (This does nothing, and Chad is out of the game. Moves similar to a Bishop in chess.

Aeiou: Cannot throw pies. Is able to enable Chad’s machines (which takes two turns). When attacked, educates the pie. (This does nothing, and Aeiou is out of the game. Moves similar to a Bishop in chess.

Mimi: Cannot throw pies. Mimi is an extra character. She is there to confuse the enemy. When attacked, makes friends with the pie. (This does nothing, and Mimi is out of the game.) Moves similar to a Knight in chess.

Bo: Cannot throw pies. Bo is a master at factoids. The pie does not affect Bo. Bo challenges the opposing Bo to a factoid duel, and whichever Bo loses is out of the game.) Moves similar to a King in chess.

GAPA’s: Can throw a pies three spaces. The GAPA’s are not affected by the pie. The GAPA can either throw the pie back, or place the pie on a region. Moves similar to a Rook in chess.

Hot Pink Bunny: Can throw a pie all eight spaces. The bunny eats the pie, causing the one of the opposing bunnies to be out of the game. Moves similar to a Queen in chess.

Mr. Green: Cannot throw pies. Mr. Green smiles at the pie. (This does nothing, and Mr. Green is out of the game.) Moves similar to a Bishop in chess.

Each Muse, GAPA, and Emoticon moves spaces toward the enemy, throwing pies, and placing pies on regions to take them over. The enemy cannot step on spaces with a pie. The enemy cannot step on spaces with a doughnut either, but for just three turns.

J-Rock CDs have two sides, one that looks like a CD, and one that looks like a pie. They are there to confuse the enemy. The enemy may turn over pies if they are on an adjacent space to see if they are a CD, but if they aren’t, that character is out of the game. If it is, they may claim that space.

In duels, the challenging player picks a factoid/astronomy card. The factoid or astronomy question must be answered within thirty seconds, and the first noun of the factoid card must by rhymed in thirty seconds.

The 2012 pie spells instant death to whoever it hits. That character is then out of the game. There are only one of these per player.

When pies miss their target, have no effect, or are eaten, they are then awarded to the player who’s character has been missed.

Regions consist of time zones. There are 24. Each time zone with a pie on it gives ten points to the captor.

The game is won when one player has captured 13 of the time zones (or has 130 points). Also when all characters of the other player is out of the game.

Factoid Cards

There are four kinds of Factoid Cards.

Regular Factoid Cards: These cards contain trivia questions with answers on the back. Bo uses these in a duel. They are also used as rhyme cards, when Craaw duels. The players must guess first the answer to the question (or rhyme the first noun) in thirty seconds. This is counted by the turning of the sand timer.

Astronomy Cards: These cards contain trivia questions about astronomy. Urania uses these in a duel. The players must guess first the answer to the question in thirty seconds. This is counted by the turning of the sand timer.


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