MuseBlog Chautauqua*: Introducing (Graphics) Channels

Enceladus asked:

“Do they have channels in whatever graphics program you use? And if so, could you explain them? Because, essentially, there’ the one thing (aside from actual scripting) that I need to know to proclaim myself a GIMP wizard.”

Step inside our virtual tent to learn more about channels. Or just enjoy the pictures, if graphics aren’t your thing.

[*Chautauquas began in the 19th century as a sort of summer camp approach to continuing education. The events were often held in big circus-style tents. The name comes from the New York town where the first one took place. We’re borrowing the term as a convenient umbrella title for such occasional threads as might be more information oriented than the usual. Though really we simply like the name.]


  
At the most basic level, channels are greyscale maps that tell the hardware how to display or print your images. The number and content of channels in a given picture depend upon the image mode in which you’re working — more often than not, that will be RGB unless you’ve changed it. RGB stands for the primary colors of light: red, green, and blue. (Mixed together they make white.)

Each color has a channel. Each channel is represented by a greyscale image that measures out the amounts of that color to let through. Think of white as “on” and black as “off.” Shades of grey dole out all the mixed amounts between.

Here’s a typical layout, with a colorized version below.
  

The fifth row in each picture is an alpha channel, which I’ll return to later. First, here is a larger version of the three color channels, so you can see the differences better. Notice the man behind Midnight Fiddler on the right. His shirt contains a lot of red, so it is much lighter in the red channel than in the others. By comparison, Grant’s blue shirt requires more blue to show through so it is lightest in the blue channel. (Since the color is fairly light to begin with, none of the channels are very dark. Remember that the three colors combine to form white.)

  

Sometimes the contrasts can be quite dramatic, as in this example:
  

Even when at first glance the differences among channels are subtle, if you shuffle the color assignments around, you will see the differences are significant:
  

  

Alpha channels serve a different function. Unlike the color channels, which are essential components of every image file, alpha channels are added only when the user performs certain actions, such as saving a selection or creating a mask. In the example above, I made a mask to separate the image of Grant from the background. Here’s another way of showing the same thing (with the channels included for comparison). When the mask is active, it blocks everything it covers from being edited.
  

By the way, color channels can do more than simply reflect what you compose in the document window. They can be edited directly too. They have dozens of practical uses for sharpening, masking, and so forth. But they can be edited for special effects as well. Just for fun I applied different filters to each of the channels in the demonstration photo:
  

  

And, as is the case with so many things in life, channels provide new opportunities for bunnification:
  

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16 Responses to MuseBlog Chautauqua*: Introducing (Graphics) Channels

  1. muselover says:

    Now, which program is this? I’ve been debating whether to get Gimp or Fireworks, and this program looks like it might be one of those. Or is it Photoshop?

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  2. fireandhemlock1996 says:

    I wonder if AlpacaLips knows all that………
    I’ll probably go and mess with GIMP later, but right now I’m off to the cafeteria for breakfast. *makes face* At least they’ve got soymilk.

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  3. Enceladus says:

    I get it! Thank you! *hugs Lady B.*

    *tries it out*

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  4. starr says:

    Wow, cool. 8O Even though I pretty much just enjoyed the graphics, that was still very cool. Except for the bunnification, maybe…

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  5. KaiYves- Hail, Atlantis! says:

    I didn’t know you could bunnify in Photoshop. Let’s hope it doesn’t work like voodoo, or I’ll have to be more careful about being photographed…

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  6. oxlin says:

    And now for a Chautauqua on museums? *g*

    Thanks for this one, though! It is neat!

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    • Yes, I was thinking of doing exactly that. Although we might handle it a little differently. It’s such a huge subject. If you think of some starting questions of what you particularly want to know — just to kick off the discussion, that would be especially helpful. You don’t have to write them on the blog until I make the thread, though.

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  7. Enceladus says:

    By the way- could you talk about channels that you create? Such as quickmask, or things like that?

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    • Castle says:

      It’s nearly two years later, so I assume that you know a lot more about this stuff by now, but if you have any more questions I think I’d enjoy answering you alongside Lady B.

      I’m currently using Photoshop CS6 (both the 32 bit and 64 bit editions) as well as GIMP to create .gifs because for some reason Photoshop still hasn’t figured out how to make what is essentially a flipbook yet.

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