Anatomy of a Random Thread Graphic

The other day Castle made the mistake of asking inquired about the construction of the Uranuary Random Thread graphic. Since I couldn’t think of a short answer and because everyone else runs and hides when I talk about this stuff and there was the chance that some explanation might be useful to those MuseBloggers who do graphics, I thought I’d try this method of providing a few details. Click on the image below to see the large version.

Let me know if this is useful or if anything is unclear.

5 thoughts on “Anatomy of a Random Thread Graphic”

  1. Right. Excellent. Thanks much! I think Illustrator might have come with my let’s call it a bundle copy of Photoshop. Let me check.

    …No luck. I own Photoshop CS5 and After Effects. I had a brief stint with AE during which I made lots of portals and muzzle flares and not much else, but I’m really into Photoshop right now. What I need is a Wacom tablet and Illustrator. I’m fairly sure I can get whatever effects I need without Lightroom, though.

    Thank you again. I’ll be sure to come pester you again when I need more info on graphic design.

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  2. Oh man. I was going to like this before I remembered it wasn’t something really cool on facebook. Illustrator is my favorite of all the Adobe artsy softwares, mostly because Photoshop scares me quite a bit. But nice job!!

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