Anatomy of a Random Thread Graphic

The other day Castle made the mistake of asking inquired about the construction of the Uranuary Random Thread graphic. Since I couldn’t think of a short answer and because everyone else runs and hides when I talk about this stuff and there was the chance that some explanation might be useful to those MuseBloggers who do graphics, I thought I’d try this method of providing a few details. Click on the image below to see the large version.

Let me know if this is useful or if anything is unclear.

This entry was posted in Experiments, Fan Page / MuseBlog business, Sound and images. Bookmark the permalink.

5 Responses to Anatomy of a Random Thread Graphic

  1. muselover says:

    Now I know I need Illustrator and Lightroom…

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  2. Agent Lightning says:

    Very cool! This is currently the background for my nook.

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  3. Castle says:

    Right. Excellent. Thanks much! I think Illustrator might have come with my let’s call it a bundle copy of Photoshop. Let me check.

    …No luck. I own Photoshop CS5 and After Effects. I had a brief stint with AE during which I made lots of portals and muzzle flares and not much else, but I’m really into Photoshop right now. What I need is a Wacom tablet and Illustrator. I’m fairly sure I can get whatever effects I need without Lightroom, though.

    Thank you again. I’ll be sure to come pester you again when I need more info on graphic design.

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  4. KaiYves says:

    Awesome work, Lady B!

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  5. Sans Orchestre says:

    Oh man. I was going to like this before I remembered it wasn’t something really cool on facebook. Illustrator is my favorite of all the Adobe artsy softwares, mostly because Photoshop scares me quite a bit. But nice job!!

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