Muse Academy Student Lounge, Part 2
A place where students can relax over some strange experiment or a rousing game of Paker and meet people from other Houses.
Continued from Part One.
Date: July 7, 2008
Categories: Muse Academy, The Musiverse
Sunday, 28 April 2024
Life, the universe, pies, hot-pink bunnies, world domination, and everything
A place where students can relax over some strange experiment or a rousing game of Paker and meet people from other Houses.
Continued from Part One.
Date: July 7, 2008
Categories: Muse Academy, The Musiverse
Wow! Would someone explain Paker to me? I’ve never been able to understand it. Thanks!
*Relaxes* *Lays back on comfortable couch*
((Well, for starters, if you understand what you’re doing, then you’re playing it wrong.))
((And it’s “lies back,” not “lays back.” “To lay” takes an object; “to lie” does not. Here at Muse Academy, we’re old-fashioned enough to recognize a difference between the two verbs.))
Paker is Calvinball with cards. You make it up as you go along.
right…er…what next?
*creeps into the corner to watch*
4- you randomly slap down cards to make random things, places, bastions, armies, special attacks, all that random stuff. Just, RANDOM.
Parker would be way more fun with real cards. Just saying.
Anyone want to start a Paker game? I’ve never played, but it sounds fun.
(7) Paker, Kyra. No “r.” It rhymes with Baker.
Okay! Let’s play Paker!
I’ve always wanted to play Calvinball, but this is better!
*joins Paker people*
I’m the Baliff! Here’s the opening post (from Last Thread): Firstly, the Decks: We have only Vendaval for Round 1. Secondly, Comestibles: Permitted for all!
Thirdly, Suits: Hares, Hedgepigs, Herons, Eclairs, Chorley Cakes, Peanut Butter, Roses, Muffins. That’s All!
Fourthly, Theft: Wung Points going back and forth and back and forth back and forth was a big problem last game! Therefore, I’m instating the Chapel Rule. This Rule says that if Player A has 10 wung points, and Player B steals them, Player B cannot steal them back! Player C, though, could steal them. Note: For this Rule, an official alliance counts as one Player!
Fifthly, Wung Points: I am placing 13 in the center! Wung Points can be granted from description.
Starting: I am playing a 8 of Hedgepigs: Vendaval back, Black Border on the Front, Blue Cross, 2 Hedgepigs in each Quarter!
Oh, and MLS, I am making a Paker Deck! *Is Obsessed*
I play a Knave of Muffins to strengthen my bastion, and also play a Knave of Roses. (I already have 86 wung points, I think, FROM A PREVIOUS GAME – nobody can steal those) so I’m not exactly trying to get more. But this is fun, so I’m playing.
(ok)
I play an ace and queen of Roses to defend my bastion, and the King of Peanut Butter and Queen of Hares. Making a Peanut Bunny and Jester to be the head of my ranks.
I flip over my twin eighteens of Butter.
14 – Ha ha ha ha ha!!! Alter Ego Alert!!!
16- mhmm, and that was my best one yet. *grumbles*
Hmmm… Very Devious, so far. I’m awarding Beatlesrocker a wung point for combining Suits, (Peanut Bunny) and a wung point to Zyviva for Eighteens. Please note, however, that “Butter” is not a suit. I assume you meant “Peanut Butter”. Also, previous game wung points don’t count for anything in the current game. Play on!
I’ll play and Alice and I still form a bastion if she’s in agreement.
19- I’m in agreement.
I play a Nine of Roses and a Deuce of Peanut Butter to create a Random bastion, and cement it with Mirrorcat, doubling it’s strength, and a run (Ten Knave Queen King Ace of Eclairs) plus an Eclair.
Impressive Bastion, Alice!
Hey, Baylee, would you like to form an alliance?
I play a Deuce of Muffins to strengthen my bastion and a King of Peanut Butter to make a Peanut Butter Muffin Bastion.
22-Ok.
I play the 7 of Hedgepigs and the 7 of Hares.
I play a King of Muffins and a Queen of Muffins. Yay Muffins!
12 – I would love to see that when you’re finished!
I play the Nine of Hedgepigs with the Five of Peanut Butter to create a spiky, sticky “Hedgepodge” of defense for my bastion.
1 Wung Point to Eta, and 1 to Kokonilly! There are 13 in the center!
I play a Knave of Roses, making our (Beat and I formed an alliance) bastion stronger with some Thorny Peanut Butter Muffins. It entices stray passerby with the peanut-buttery smell and pricks them!
Now I play the 7 of Eclairs, 7 of Chorley Cakes, and 7 of Herons.
18- If Beatlesrockr can combine suits, I can split ’em up.
I play the seven of Hedgepigs on top of Beatlesrockr lovely culinary hand.
There are 13 points in the center…
Can I play in the game?
Most certainly!
I play the Ten of Herons, the Ten of Chorley Cakes, and a Kokopelli Trick (Five of Eclairs + Three of Peanut Butter + Four of Muffins). This creates a flock of militant herons armed with chorley cakes. The Kokopelli Trick teaches them to throw their chorley cakes like well-aimed pies at threats to the fortress.
Anyone want to form an alliance?
I’ll toss in a four of hedgepigs and a quart of roses, and declare a double inversion. I’m not actually joining the game, just causing trouble. I’m delighted to see that Paker is now a firmly established tradition in the lounge.
2 – “if you understand what you’re doing, then you’re playing it wrong”. That is the most succinct summary of the rules of Paker I’ve ever heard. Brilliant!
I play a Seven of Herons, which promptly sneaks off to the center. I play a Fortress card, springing up moving walls around my Heron until it deposits back the thirteen wung points at our base.
I’d say a point for Eta, for a very clever bastion! Don’t forget to describe cards!
29- Ah, I already played the 7 of Hedgepig, you can’t play it again in the same round…
I finally play the 7s of Peanut Butter and Muffin, all lucky sevens are played now, my whole bastion can not be destroyed all at once, and the number of cards defending Kokonilly’s bastion has now increased, all seven of my cards are defensive, along with the Queen and Two of Eclairs.
I’ll join in a bit.
Beat, aren’t our bastions joined together?
Anyway.
I play a Two of Muffins, which Eccentric’s herons skewer. They can’t open their beaks now! They’re shut!
A question about the Chapel Rule: Assuming Player B steals wung points from Player A and then has them stolen by Player C, can A steal them back from C?
40- Ah yes, I almost forgot.
Orright then, I’m going to begin with a fairly simple but powerful opening.
First, Four of Muffins. This has a standard Vendaval back, so it’s naturally part of the Aerial matrix, and also allows access to the Spanish Inquisition. The front is a light golden pasteboard with rounded corners. Its border is in brown letters, Jokerman font, saying muffin pain mollete foccacina over and over. The pattern depicts four muffins, one at each corner within the border. Each is linked to every other muffin by thin, luminous green lines, creating a rectangle with an X-shape in the center.
41-Yes, they can. Good Question!
Three Wung Points to POSOC for a Charming Description!
The Four of Muffins is one of the most famously steady cards, being a stolid suit and a stable number. The addition of a large, thick slice of bara brith creates a Prague-class Anchor no. 7. Up to four bastions or other constructions can be tied in to the Anchor, which is somewhat difficult for anyone to move or steal and will become more so with each addition of a Muffin card. Its effects will naturally spill over into whatever bastions are tied into it, although to a lesser degree.
I will now play a Knave of Roses. He is a dashing man with straw-colored hair and a long nose, playing on a mandolin, wearing red and pink, among large roses. The background is a pale sunset coral. I use him to create a sliding spatial inversion, third level, to embed my three wung points in the bara brith. This also has the effect of converting the Knave into a Two and Ace of Eclairs, which I attach to one of the four access points on my Anchor, thus creating a Pennyfeather-class Bastion, first level.
End turn. Null widdershins and a stained paperback.
I play the Ten of Hares to take POSOC’s paperback.
The Ten of Hares has a Vendaval back, and the front features a large tan-and-white spotted rabbit with floppy ears. He is wearing a purple bathrobe and slippers, and relaxing in a large red plush armchair with several stacks of books beside him. The background is pink with rows of red and purple chevrons which resemble open books.
The stained paperback is The Glassblower’s Children.
I play a six of roses (standard Vendaval back, front depicts lush rose garden with an antique die suspended in midair: it displays the sides one, two and three), a three of chorley cakes (shows a rather bemused mouse standing in a rain of redcurrants, holding aloft a rapier upon which a glob of dough is impaled), and a seven of herons (shows seven herons silhouetted against a sunset, flying over a green river), attaching them to another of the Anchor’s access points. This creates a Torres Kernel, allowing me to energize the null widdershins embodied in the Glassblower’s Children, imposing a clockwork inverse rotation on Alice’s claimed perimeter and coaxing the Ten of Hares into my domain. I then add that to the Kernel, bringing it up to a second-level Cook’s Bastion. End turn.
I play the King of Hares. The King of Hares card has a standard Vendaval back. The front features a stout but stately hare with golden fur, robed in a regal crimson cloak lined with fur of an even more vivid gold and studded with fire opals. The King wears a large, floppy crimson hat over one ear, which looks rather foppish, but has a purpose (it reminds the player that Vendaval cards grant access to the Spanish Inqusition, the members of which wear the same style hat). The King reclines lazily in a majestic mahogany throne that looks rather out of place in its forest background. His deep brown gaze is turned disdainfully towards two of his subjects, plain brown hares who bow before throne as they present him with an oak sceptre with gold and rubies inlaid at the top.
The King removes the muffins from the heron’s beaks, thereby doubling their power, as they can now throw the chorley cakes with their beaks and their claws (and their wings if they’re not in flight). The King of Hares then uses the discarded muffins to bury my wung point deep within the bastion.
I now play the Furlined Deuce of Hedgepigs (must I?) well, of course it doesn’t look like a regular Deuce of Hedgepigs! The card, of course “has a standard Vendaval back”, (described by TGYPWYA) it features a multi-colored Hedgepig, and now I play the furlined Queen of Chorley Cakes, (of course, same, Vendaval back) featuring a rather plump queen with a bib on that reads “I’m the Princess” in pink, and a plate is tucked under one arm. She has a fur robe with one stain on the left shoulder too.
49- Furlined is a back class. Only Vendaval backs are allowed.
50 – …Aw, come on, give her a break… quoting… “if you understand what you’re doing, then you’re playing it wrong”
51- I’m only re-stating what the Bailiff explicitly said in his first post.
52 – Got me there.
I will play a Three and a Five of Muffins, thus strengthening my Anchor.
I will also play a Queen of Roses and a Knave of Herons. This creates a Barker’s Cogwheel, which I attach to the Ten of Hares in my Cook’s Bastion. A Five of Eclairs adds a Sawtooth Edge to the Bastion, bringing it up to third level. I advance the Cogwheel and allow it to touch Alice’s perimeter, thus imposing a rotation on the Cook’s Bastion. Finally, I add a Knave of Hares to the connection, allowing flexibility between it and the Anchor.
50 – What are the back classes other than Vendaval and Furlined?
I play the Nine of Roses, which strengthens my Hedgepodge bastion by creating a more solid framework of vines, leaves, thorns and flowers around the hedgepigs and peanut butter.
The Nine of Roses is a deceptively simple card that is in reality quite versatile. It has a standard Vendaval back. The front features three intersecting rows of elegantly blooming roses (one row has red roses, one row white, and one row black) with three roses per row on thick, dark green stalks with moist leaves and thorns so sharp they look as if they could actually prick the holder of the card. The background is navy blue. The rows are arranged so that two cross each other in an X shape; the third runs vertically through the center of the X. The card’s border consists of pale pink rosebuds.
55- X-Chequer and Royal Purple have been mentioned, though I’m sure there are others.
I’ve made a diagram of my Bastion network with MS Paint. It’s already insanely complicated.
OK, I’m adding a Madeira Cake to my Cook’s Bastion, increasing it to Level Four, and a three and four of Eclairs to my Pennyfeather-class, increasing it to second level.
I will now exercise the rotary quality of the Cook’s, and use it to begin an offensive on Kokonilly and Beatlesrockr’s bastion. The Sawtooth Edge tears into the Peanut Butter Muffin Bastion, creating a large area of Crumb Fallout. I then use the Vendaval back to enter the Aerial matrix and waft the Crumb Fallout neatly into the Cook’s Bastion, embedding it within the Madeira Cake for further use. As the PBM bastion cannot be destroyed in a single turn due to the effects of the Lucky Sevens, I will end my turn after adding a two and a six to my anchor.
The Crumb Fallout is embodied in a card that is blank except for a large golden-brown plume of dust. The card smells of peanut butter and muffins, and gives off a slight static crackle when rubbed. When viewed under ultraviolet light, one can see that the card is covered in some sort of code. Upon consulting the Articles of the Imperial Bunny, one can tell from the translated code that the card’s main function is to imbue other cards with the properties of Peanut Butter and Muffins.
It’s been two hours since my last turn, so I’m going to go again under the Extensor provision of the OKGO rule.
The Cook’s Bastion slices into the Lucky Sevens, flipping the Seven of Muffins up into Parabolic Limbo. I invert my Five of Eclairs, allowing me to seize the Seven and add it to the Anchor. The Knave of Hares smuggles the Madeira Cake out of the Cook’s Bastion and into the Anchor, then ejects the Crumb Fallout. Due to the high concentration of muffinness, this causes an Ace of Muffins and an Ace of Peanut Butter to spontaneously appear in the Anchor. I consolidate the Ace of Muffins and the Madeira Cake, creating a double-comestible Muffin Concretion. The Anchor is now virtually invulnerable to anything but a full suit or a trump inversion. I seize the opportunity to take 7 of Kokonilly’s 14 wung points, attach the Ace of Peanut Butter to an Anchor access point, and end my turn.
I calmly spread my 9 of Beanut Butter on my Kingof Muffins and feet the lot to my 2 of herons.
I then construct a tower composed of the 6-jack of roses and declare it the opera section of the game table.
I seize the other 7 wung points, add a Five and Six of Hedgepigs to the Pennyfeather-class Bastion (increasing it to level three) and drop a Five of Chorley Cakes and a Knave of Eclairs next to the Ace of Peanut Butter, creating a Singapore-class Bastion, first level.
Finally, I use the Knave of Hares to smuggle my 14 wung points into the Anchor and invert the King of Roses in order to embed them in the bara brith. That creates a Six and Seven of Hedgepigs, which I attach to the final anchor point, creating a first-level Blue-class bastion.
Whoops! Haven’t checked back here in a while. I play the Thunderstorm card, making a small storm cloud over POSOC’s bastion. Lightning hits the top, completely destroying it and the rain reduces it to a puddle. It’s anyone’s 14 wung points now.
64- Which bastion? I have four. Anyway, the wung points are embedded in a Double-Comestible Muffin Concretion. It takes a lot more than a Thunderstorm card to penetrate that.
Um…I like Calvinball. I’ll try to join.
I play a 5 of Chorley Cakes, and a 7 of Eclairs, and a 9 of Roses.
65 – Oh. Well, then, all of them.
I play a Three of Roses and a King of Eclairs. The Three of Roses is the same in background and border as the Nine of Roses previously described, but most of this card’s front is taken up by three huge, blossoming roses so big that the stem, leaves, and thorns can hardly be seen. The roses are, from left to right, white, maroon, and black, signifying the varying degrees of power this card may wield depending on how it is played. The King of Eclairs is a deceptively simple card featuring a single, luscious eclair laid out on a royal purple napkin on a marble-topped table in a black background with a gold border.
The roses extend their roots across the field and into POSOC’s bastion containing the Double-Comestible Muffin Concretion and wung points within. As they grow, the plants begin to take root in and break through the concretion. The sugar rush from the eclair gives the plants the energy to bloom inside the concretion. The blossoms capture three of the wung points and convey them outside, where the King of Hares takes them and buries them deep within my Hedgepodge fortress.
I add a Queen of Herons to the Singapore Bastion and an Ace of Roses to the Blue bastion, bringing both up to second level. I then add Eight and Nine of Muffins to my Concretion and King of Peanut Butter to my Pennyfeather-class, increasing it to level 4.
I play a 6 of chorley cakes, and an 8 of Muffins.
67- You’re still going to need something more powerful than an unreinforced Thunderstorm. Like what Eccentric just did. Upon which I am launching a counterattack. Now.
68- The Knave of Hares flexes, allowing the rotary Cook’s Bastion to attack the first line of defense: the chorley cake-throwing herons. I swing the Barker’s Cogwheel in front of the Bastion, allowing it to take the impacts of the cakes and spin even faster. Since the Sawtooth Edge is inverse, this allows me to create a retrograde vortex, which sucks in the herons’ chorley cakes and leaves them unarmed. The cakes, with a little prompting from the Knave of Hares and the Vendaval matrix, reappear within the Hedgepodge and thunder down on the King of Hares. His momentary distraction allows the Knave to sneak past the herons and use the Cook’s Bastion to slice into the Hedgepodge itself!
I play an Earthquake card, shattering ZVX’s bastion.
As the Cook’s Bastion is comprised mainly of roses, the only obstacles in the other bastion are the hedgepigs and peanut butter. For just one second, I direct the full power of the improved Concretion through the Knave of Hares and into the Cook’s Bastion. It blasts through the Hedgepodge, snatches two wung points*, and retreats.
*this is NOT a violation of the Chapel Rule: EtA still has all the wung points that she stole from me. The two I just stole were in her possession beforehand.
I play a 4 of Muffins. The muffins rain down upon POSOC’s hares and distract them in their frenzy to eat the muffins. I then snatch two wung points from POSOC and seal them in a special diamond section of the bastion.
74- First: I only have one hare.
Second: How did you break through the bastion?
75 – Um… my herons pecked through while the roses’ thorns also poked through? The roses wrapped around the points, snatched them out, and slithered away.
76- You’ve got to describe that sort of thing. Whatever, it’s not a big loss, and I achieved my goal of breaching EtA’s bastion and doing some serious damage. But you realize I am going to wreak my vengeance on you sooner or later.
*sigh* You go to all this trouble to plausibly build up a bastion of great complexity and strength, and then your opponent breaks in in a single move. Well, that’s the disadvantage of a game with rules no-one knows but everyone pretends to.
77 – Yes, I know that now. Thanks.
I play a 10 of Roses, encasing our bastion in thorns.
I draw a mustache on the King of Muffins with my sharpie specially designed manual correction unit.
I play a 9 of Pietanium, protecting my bastion from more attacks.
Wow! Golden Wung: End of Round One! Round 2 adds the Furlined Deck into play. In addition, I’m placing 17 more wung points in the center. Pietanium is not a suit by the way, ZVX. Play On!
I lay claim to the wung points. Any challengers?
I challenge!
I’m going to play a Furlined Six of Hedgepigs in conjunction with the Vendaval Six in my Blue-Class Bastion, but not of it. In addition to bringing my Blue-class up to level 3, this gives me a base to construct a le Noir Spearhead. Since it is conjunct with a different matrix, the Spearhead can move independently but receive all the benefits of attachment to the Blue-class (in addition to the Concretion, two levels removed.) Adding a Furlined King of Hedgepigs allows the next card to be trumps. I then play a Queen of Chorley Cakes, thus making it a Royal-class spearhead. Chorley Cakes are trumps. A real Chorley Cake increases it to Imperial-class. Finally, I play a Ten and Knave of Muffins, increasing the strength of my Concretion.
A note on my defenses: I have four bastions surrounding the Concretion. You have to penetrate at least one of them to reach it. The bastions are as follows:
Singapore-class, level 2
Pennyfeather-class, level 4
Cook’s, rotary, level 4, with Barker’s Cogwheel and Sawtooth Edge, inverse
Blue-class, level 3
Very well, I’ll return fire.
I play a NationStates 2 card, backing it up with a King of Roses, which happens to be orange. Wrapping the whole thing up is a small army of Herons. The NationStates 2 card declares war on Singapore, while the orange rose – being the complementary color of blue – melts it. The Herons all rush in, take the wung points, and rush off, where they put it in my bastion and stand guard. The Roses retreat, make the bastion thorny again, and the NationStates card retreats and protects the whole thing with a brick fortress.
I play a Furlined King of Hares to reinforce the beleaguered Singapore Bastion, which has dropped to level 1 through the assault, and hastily construct a Citrus Perimeter around it through hastily placed slices of lemon meringue pie. Any assault will receive a deadly blast of pucker-worthy sourness, but the perimeter will only last through four attacks.
Damage control thus accomplished, I will launch a counterattack. My Spearhead plunges through the Roses, embedding their thorns in the chorley cake, and stabs into the peanut butter muffin bastion. As it is backed up by the now extremely strong Muffin Concretion, it is not harmed by the muffins, but the peanut butter hinders it, and it sticks halfway through. I play an Ace of Herons to cut it free and a 6 and 7 of Chorley Cakes to hold off any forces Kokonilly may deploy against it.
I play an 8 and 9 of Chorley Cakes to overrule the 6 and 7. The forces weakened, I play a Tug of War card, yanking out the Muffin Concretion. Then, my Herons, noticing the hubbub, eat the muffins contentedly. I then play a Deuce of Roses, encasing the bastion in thorns.
How did you get through the brick wall, incidentally?
Oh, I forgot the brick fortress. I’ll tackle that with a Delayed Opening card, which moves the date of NS2 opening up a month… and another month… and another…
I then play a Lawsuit card, moving the NS2 release to yesterday.
88- Wait, you played a single Special to destroy a double comestible muffin concretion? Something’s wrong here.
Besides, I stated in post 85 that “…the Spearhead can move independently but receive all the benefits of attachment to the Blue-class…” So a Tug-of-War would simply have sucked the Spearhead into the bastion.
Ohhhhhh. Then, I play a 2 of Roses. I then play a Color Change card, making it orange. Since it melted the Blue-class, it can melt that too. The Spearhead melts, and the Roses and Herons take care of anything else.
93- Wait, I thought you attacked the Singapore-class.
94 – I attacked both.
The NationStates 2 card declares war on Singapore, while the orange rose – being the complementary color of blue – melts it.
By “it” I meant the Blue-Class thing.
Since the Spearhead is no longer attached to the Blue-class (which melted), it’s immune to the orange rose. The Queen of Chorley Cakes and the real chorley cake overrule your 9 and 8. While the real cake and the 9 through 6 engage the herons and roses, the Queen seizes 9 of the wung points and bolts with the rest of the Spearhead.
96 – Aww, shucks. *waits for Beatlesrockr or someone else to take it so that I can wage war*
Anyway…
I attempt to repair the bastion by playing a Vendaval Queen of Peanut Butter, then a Furlined King of Muffins, then another layer of Peanut Butter, made with a Ten of Peanut Butter.
Then, I play a Deuce of Roses to make it thorny.
97- An alliance counts as one Player: see post 12. So neither you nor Beat can take these wung points.
I’ve got to update my diagram, hang on…
OK, I attach my now-reinforced spearhead to the fourth access point of the Anchor in order to fill the space left by the Blue bastion, and embed the 9 wung points in the thorny Chorley Cake.
And since I’m going to Barnes and Noble in a few minutes, I’ll sit out for now. No-one can attack me, but neither can I attack anyone nor, in fact, do anything.
OK, I’m back in.
98 – Aww. *waits for someone to take the points*
71 – Well played! I play the Furlined Six of Muffins. The back is covered with a thin, fuzzy, soft layer of hot pink fur. The front features a tiny person that looks like a King from a standard deck of non-Paker playing cards holding out his hands to receive a rain of six huge, brown wheat muffins that take up the rest of the front of the card. The Six of Muffins, being Furlined, rubs against all of the Vendaval cards previously played by me, thereby activating their Aerial properties and unleashing a mighty wind from each. The winds gain power as they converge, picking up my broken Hedgepodge bastion. The herons, unarmed, fly in circles around the bastion. Their efforts combined with the wind smash the pies together, repairing the bastion. Once the King of Hares digs out of the cakes that buried him, he molds them into a Chorley Core to protect the remaining two wung points. The herons take the leftover bits of cake, arming themselves again. The whole structure is now very small compared to the other bastions, but its condensed form makes it much harder to penetrate.
When one set of Vendaval cards is activated, all Aerial Matrixes are activated. Raging winds spring up from everyone’s Vendaval cards to wreak havoc indiscriminately. In the midst of the chaos, five wung points originally placed in the center at the start of the second round are sucked up and deposited within the Hodgepodge Core with the others.
I play Nine and Deuce of Furlined Peanut Butter, creating a Sedgwick’s Damper which shuts down my Matrices, protecting my bastion network.
Well played to you, too, EtA! One Creativity Ceylon point.
I play a Mountains card, erupting a large mountain range all around my bastion, protecting it from the winds. Then, I play a Ten of Roses, covering it with thorns. I play a Furlined King of Herons to back up the whole dratted thing.
The Sedgwick’s Damper having done its work, I sacrifice it, creating a Peanut Butter Vacuum. All peanut butter, both comestible and card, will be sucked into it for the duration of this round. My King is removed from the Pennyfeather Bastion, dropping it to level three, and vanishes into the void… but my opponents are much more dependent on peanut butter, and it will wreak far more havoc on them…
Kokonilly’s repaired bastion, which depends mainly upon peanut butter, is ripped at once again (and would have been destroyed were it not for the stabilizing King of Herons), and EtA’s Hedgepodge, of which peanut butter is an important element, is structurally weakened.
I play a 6 of Chorley Cakes, an 8 of Furlined Hedgepigs, and a Queen of Herons.
I play a Queen of Muffins on my Concretion.
Have you noticed that each Paker player develops a certain distinctive style?
yes, because nobody knows what they’re doing.
*I play an Earthquakle, destroying POSOC’s bastion.
Earthquake, I mean.
109- Again, I have four bastions. Which one is the Earthquake directed at? Then I can react appropriately.
My, this is exciting! I am playing the Ace of ?, which is an ambiguous card. Anyone may use it. It starts an Ambiguous Bastion. I’m also placing three wung points with it.
My Hedgepodge bastion falls apart as all of the peanut butter that held it together is sucked into the vacuum. I quickly play the Ultimate Vendaval card, which features a Vendaval back and a Vendaval front. The King of Hares tosses his hat into the wormhole created by this card. When the wormhole closes and the hat returns to earth, it is not one hat, but many, now on the heads of the Spanish Inquisition! The Inquisition members use their nefarious torture devices to rebuild my bastion. Now that the bastion is armed with built-in Inquisition tricks, it has been upgraded to Hodgepodge Dungeon class (I would describe it better, but I’m out of internet time).
You know, I don’t think I can be on enough to actively play the game.
113-Brilliant! 3 Wung Points!
I am utterly delighted that the game continues – nay, thrives – in my absence. To celebrate, I shall toss 15 wung points into the centre of a Vassal’s Chest – that’s a five-spoked concretion, based around the 6 of roses, inverted. It’s easily assailable from all sides, but watch your alignments. Five spokes won’t align properly with anything.
*cackle*
Three Cheers to Paul Baker!
I attack the Vassal’s Chest with the Cook’s Bastion, shattering one of the spokes via the inverted Sawtooth Edge. This imposes an axial instability upon the Chest which will increase by a steadily increasing multiple of three degrees each turn: thus, three degrees after this turn, six after the next one, nine after that, and so on. After ten turns, counting this one, it will become a Spherical Vortex. However, during those ten turns, it will be easy to properly align.
Which I promptly do. The le Noir Spearhead plunges in and attaches to two of the spokes via the Ace of Herons and the Chorley Cake Straight. These combine into an Ogbert’s Siphon which extracts five of the wung points, then detaches.
Finally, I play a King on my Muffin Concretion, creating a Full Suit Concretion, and wait for the mayhem to begin.
Note: The Full Suit Concretion is the third most powerful known hand* in the game, after First: a Full Trump Suit (or one of the several dozen variations thereof) and Second: Kornel’s Associative Dogcart. Only one of those can destroy it, although it can be partially penetrated by certain complex recursions or, of course, a Neapolitan.
*There are between seven and sixteen hands above these three, but they are so insanely complex and difficult that they haven’t been codified beyond the first stages, and most reliable authorities (with the exception of les Articles du Lapin Impérial, which have always been a bit unorthodox) do not include them in the roster. Only two Paker players in the history of the game have attempted them: one was a destitute poet, and the other was mad.
Man, I had the weirdest experience yesterday. As we prepared to leave for the bookstore, Dad glanced at my computer screen and noticed my Paker diagram. Naturally, he asked what it was. I then launched into an explanation of MuseBlog, the oldbie disapproval of its degeneration, the subsequent creation of the Hare and Hedgepig, the appearance of Paker, the principles of Paker, the eight suits, and my final decision to keep my cards in order via a diagram. (By this time, we were halfway to Borders.)
He said, “Well, I followed some of that,” which was more than I expected.
If that was a weird experience for you, think what it must have been like for your father.
121- He was actually pretty calm about the whole thing.
Probably shellshocked by information overload.
Humpf, nothing’s going on here. Perhaps everyone’s scared to make a move what with the Chest going unstable.
How come the description is “unstable,” but the state is “instability?”
I’ve wondered about that myself. Do any other words follow the same pattern? “Unable” and “inability” are the only ones that leap to my mind.
Maybe it depends on whether the negative word existed in Latin (in-) or was created after the “positive” root word entered English (un-).
I’m not very good at Paker, myself, or at least I feel utterly inadequate next to such masters as frequent this room. Which is why I’m not playing, as you may have noticed.
126- Thank you for the compliment.
Don’t worry, it’s only comparison that makes you look inexpert. Even the most inept Paker player by Muserly standards could kick euph playing against normal people.
127- You’re most welcome.
I know I’m not that bad. Well, maybe I am. I dunno. I wish I had a Paker deck, and then I could test the truth of that statement.
I play a Queen of Muffins and an Earthquake, shattering POSOC’s bastion.
129- Again, which one?
For reference, these are my four bastions:
Cook’s Bastion, level 4, rotary
Singapore Bastion, level 1, reinforced with Citrus Perimeter
Pennyfeather-class Bastion, level 3
Le Noir Spearhead, Imperial-class
A note: “Euph” is a multipurpose swearword, somewhat like… others you may know of. It’s short for “euphemism.” This was originally Robert’s idea, but he rejected it on the grounds that yelling “Euphemism!” made it sound like a sneeze. So I abbreviated it.
So I surmised. If you say you’re going to “kick euph,” people might think you’re talking about beating up youths. That potential drawback aside, it sounds like a neologism worth trying.
(I’m old-fashioned, though, and will probably stick with “euphemism,” along with the expressive “cake” and “wung buttons.”)
132- Hmm, that is a problem. How about another abbreviation? Like… um… Ph’miz? “Oh, ph’miz it!” The lip convolutions required to produce “fmi” might be challenging to someone who’s just stubbed ens toe, but that’s a minor obstacle. Cake, however, is still my all-time favorite.
I was just teasing. “Euph” is fine. You can save the double-barreled “euphemism” for special occasions that demand extra emphasis.
“Euphemism” doesn’t work well as a verb, but it’s great as a noun.
135- Wait, it’s a verb?
I euphemism, you euphemism, she/he/it euphemisms, they euphemism, we euphemism, you (plural) euphemism.
I euphemismed, you euphemismed, she/he/it euphemismed…
136- We Musers are freed from common grammar restraints just as we are cut off from common comprehensibility. Ours, my girl, is a strange and crazy language.
New Game?
138- No way! I’ve spent almost a month building this concretion!
139- tell me when your done.
140- I am done, but that’s not the point! I haven’t been able to put it to good use yet! Besides, Bookworm is the Bailiff, and only he can play the Golden Wung.
Speaking of which, I haven’t seen him lately.
tell me when the GAMES done.
142- Ah, I see. Well, probably not for a while. Why not join now? Latecomers can prosper.
130- Singapore Bastion. Sorry for the slight miscommunication.
133- Cake is definitely a caking favorite!
144- Thanks. Here are the effects:
Since it is a ground attack, it bypasses the Citrus Perimeter and easily destroys the weakened Singapore bastion. This creates a Lemon Pie Vortex (since the Perimeter is deprived of its center) which exerts a slight westward torque on all comestibles. It also leaves one access point of the Prague-class Anchor open, providing a potentially damaging attack route to the Concretion.
And here is my reaction:
I seize an opportunity and lay down a real muffin spread with lemon marmalade, which acts as an intermediary between the Lemon Pie Vortex and the Concretion. This incapacitates two bunnies with one depigmentizer dart, as it gives me influence over the Vortex and closes the access point.
You dealt with the LPV admirably, Dr. Canix.
In defense, I lay down a King of Muffins. This gives me a small control over the Real Muffin, which in turn I play a King of Hares, entering the damaged concretion.
The effects:
As the King of Hares enters the Concretion, his attacking radiation connects with the other King, albeit this one is of Muffins, mentioned above. This goes on to create a rift in the Concretion, disengaging the Lemon Pie Vortex. The rift created diminishes the Lemon Pie Vortex’s power, sapping it’s strength.
I’m sorry I can’t come on more often, but I hereby resign from the game. I’m sorry, I just can’t be on that often. Sorry!
146- Whether or not you intended it so, that’s a textbook Neapolitan. If you knew what you were doing, I’m impressed; if not, I am still more so, and applaud you for unerring instincts. Fortunately, there are ways of dealing with Neapolitans…
I calmly place a dollop of quince jam on the muffin and flank it with a Jack of Peanut Butter and a Seven of Hedgepigs, then spin it widdershins, thus creating a Trillium Siphon. Your King is forcibly ejected from the Concretion and hurled into the Vortex, rematerializing several feet away, just southeast of EtA’s Bastion. I then spread Lleyn butter on the Bara Brith, creating an ap Gruffud Adhesive to seal the rift.
147- Not your fault. I’ll miss your exuberant gameplay.
Brilliant playing! Forgive me for absent-ness, but I’m now back for a good while, at least! Golden Wung, and End of Round Two. Starting Round Three. It appears there are two active players: ZVX and POSOC. Therefore, I must introduce the pair of you to the Shifting Bastion. The Shifting Bastion can be controlled by anyone, for as long as they like. All they need is to put “SHIFTING BASTION:” in their post, and they can play for it. However, no one playing their own side can play for it! It starts with the Ace of ?, whom currently has three wung points. Begin play.
Hello, Bookworm! Speaking of playing, you’re wanted on the third Chess Thread:
https://musefanpage.com/blog/?p=1446 .
If you’ve changed your mind about wanting to play, just say the word, and we’ll find another opponent for Gimanator.
Lays down two of herons.
149- Ah, so you can’t use your own bastion while using the Shifting bastion?
151-As a new player, or as the Shifting Bastion?
152-Bingo!
148- BRILLIANT! I’ll try to match your readily amazing skill. And yes, I did know what I was doing, in the crude sense, as you shouldn’t know what you’re doing in Paker.
My response:
I set down an Ace of Herons. This reverses the Quince Jam Effect, and firmly wedges my King of Hares in the Concretion again. However, I won’t be able to hold this long, as my parallel King of Muffins is creating the Anti-Reverse Quince, which will soon drive my King of Hares into Limbo. This means I will lose control of my bastion for a small amount of time, until my next move. However, the Anti-Reverse Quince puts my Ace of Herons in the position to control the Shifting Bastion. I move the Bastion to an easier to attack from spot, and set down another Earthquake, destroying Eta’s old bastion, giving me room to set up my own bastion from the cover of her Thorned Muffin Defense.
As the King of Hares is driven into Limbo (meaning that no player controls it), I seize it with the ap Gruffudd Adhesive, claim it, and incorporate it into the Trillium Siphon, converting it into a Type Five Cylindrical Bastion, first level.
This is the 8th turn since my attack on the Vassal’s Chest. In two more turns, it will become a Spherical Vortex. Beware!
*lays down a three to complente the two*
The Shifting Bastion is becoming primarily Herons, thus changing the Ace of ? into an Ace of Herons! There are now two Ace of Herons in play, creating a Minor Heron Vortex!
I lay down two sixes of Chorley Cakes. This allows the Spherical Vortex to be offset by the Gravitational Quince, which turns the Quince Jam Effect in my favor. I now control Eta’s bastion space, and with unerring accuracy, I place a Jack of Muffins and a dollop of some of that excellent Quince Jam on it to create a new bastion. The second Quince Jam Bastion causes POSOC’s to invert itself, rendering it powerless, to be sucked into my Bastion behind Eta’s captured Thorned Muffin Defense. The Spherical Vortex is now completely controlled by me, and a formidable weapon to protect the side of my new Bastion.
158- Nice.
I outflank the Lemon Pie Vortex with a Ten of Roses, a Queen of Eclairs, a Six of Hares, and a crumpet with marmalade. I then cement it with the ap Gruffudd Adhesive, bringing it solidly into my control, omnify it with the Jack of Peanut Butter, and toss a few bonbons into it to increase its power. I then lock it into the bare access point on the Concretion.
I set down a second Jack of Peanut Butter, and a Two of Muffins, setting a dollop of Marmalade on top. This provides the groundwork for taking over the Lemon Pie Vortex with my own Spherical Vortex. If the two Vortexes collide, the two will form Split Vortex. RUN!
I play a Vertex (not Vortex, Vertex) using Four of Chorley Cakes and Three of Hedgepigs. My Lemon Pie Vortex (which now exerts a pull on all cards, due to the Jack’s omnifying effect) is now protected in three dimensions, making it impossible for ZVX to capture it without breaking through the flanking cards.
In response, I play a Ten of Hedgepigs. Closely following this with a spot of Marmalade and a Five of Muffins. The two creates a modified Neopolitan, using the Conjunctional Neopolitan Marmalade effect. This drives the Six of Hares into the Vertex created by POSOC. The Six of Hares breaks through the outer cards, but the Lemon Pie Vortex uses its Suction Power to stop the Six of Hares in Limbo. However, the Ten of Hedgepigs is spun Widdershins through the defenses, and its pull on the Six of Hares sets the Six back in attack position.
I use my Crumpet to recapture the Six of Hares, then invoke the Polarity Corollary. This allows the Jack of Peanut Butter to violently repel its twin which ZVX played in post 160. The modified Neapolitan rockets across the table, trailing marmalade, then plunges deep into the Thorned Muffin Defense, penetrating it.
I apologize for my prolonged absence! I fear, however, that I will slip increasingly into inactive player status now that I’m back in school. If you don’t mind highly erratic gameplay, however, then by all means consider me still in the game!
I seize the SHIFTING BASTION, using its unique qualities to shift one wung point from there to the Hodgepodge Bastion, Dungeon Class. This wung point joins the seven already imprisoned within the depths of the Hodgepodge’s nefariously labyrinthine interior. I then relinquish control of the shifting bastion. (I hope that move didn’t violate the “no playing your own bastion” rule?)
Invoking the Allowance for Extended Posts After Prolonged Inactivity, I unleash the entire Special Deck of Spanish Inqusition: military (numbered cards), court, and jokers. The Inquisition spreads general mass hysteria and confusion, which will distract the other players from the Hodgepodge’s relative vulnerability while I am absent.
164- I’m afraid you must refine your playing, Eta; you seized the SHIFTING BASTION, but HOW? What unique pattern of cards did you use?
I lay down two Sixes of Herons and a Jack of Chorley cakes, protecting my captured bastion from further attack. Finishing it with an Ace of Hedgepigs, I enclose the Modified Neopolitan in the destroyed Thorned Muffin Defense. Repairing the TMD with the Jack of Peanut Butter, I regain a measure of control on my Bastion.
165- According to Bookworm, anyone can seize the Shifting Bastion simply by claiming it.
166-Eta’s move is legal.
Shifting Bastion: (Two Wung Points, consists of 2, 3, and two Aces of Herons!) I play a Military Inquisitor 5 into my bastion. I then sacrifice my 2 of Herons into the Minor Heron Vortex to send it over to ZVX’s Bastion, with two 6s of Herons. Upon meeting those, it becomes a Major Heron Vortex and sucks them in, destroying them!
I play the Wunk Maneuver*. My Lemon Pie Vortex collides with the Heron Vortex and pulls it in, thus creating a Bottomless Vortex.
*Named for the Wunk, a creature so shy that whenever it sees anybody, it digs a hole, jumps in, and pulls the hole in after it.
A Bottomless Vortex next to ZVX’s Bastion? This is a dangerous situation!
169- No, the vortex is still Tame, but if someone manages to breach the flanking cards, we all go down*. It’s the equivalent of a mined safe – anyone tries to steal something from it, and it blows up.
*Not necessarily the end of the game. Play can still go on in any bottomless Concept like a vacuum or a vortex – or even a paradox, if you don’t mind playing your cards three hours in the past. It would create a lot of torque, but the more flexible Bastions would probably hold.
That would be interesting…
171- Don’t even think about it.
167- A Bailiff launching an attack on another player? For shame, sir!
173-Not me, Mister POSOC! The Shifting Bastion. Nobody else was coming in to play it, so I had to take charge!
174- Ah, I see.
I sacrifice my Creativity Ceylon’s Creativity point. I use the creative energy, now free, to mold the Ceylon into my bastion, turning my fortress into a large enough landmass to qualify as a small nation. The Hodgepodge is thereby upgraded to Island Fortress Class.
oh heck, I haven’t been on here for a while… in the middle of my game, too.
169- I could lose this Bastion, I only just converted it to my possession.
I play a Six of Hedgepigs, sacrificing it to the Bottomless Vortex. This neutralizes the Vortext for precisely 32.9 seconds, and I have to act fast.
Therefore, I quickly set down a Jack of Hares, and finish it with a dollop of Wung-made Salmonberry Jam. The Vortex reverses it’s flow, temporarily collapsing, and with a flourish and a quickly slapped down Queen of Herons, I send it careening towards Eta’s new fortress.
oops! *Vortex, in paragraph 1.
Ah, ZVX, if only you’d heeded the warning in post 170!
As the Bottomless Vortex leaves my control, the Taming cards naturally redact into a Siberian bastion. The shock front from the recursive collapse creates an irresistible Rip-Current Third Level, also known as the Bletchley Slurp. This impels my entire card network, along with ZVX’s and EtA’s, into the Bottomless Vortex!!
oh, wungascular cakes!
I changed my name for reference, so that people know how many points I have.
The following is not a double turn. 179 was a description of the effects of ZVX’s turn, in which no action was taken by me.
I play a Mockingbird Corollary consisting of a Three and a Ten of Chorley Cakes to the Barker’s Cogwheel. This creates Barker’s Eddy, which wraps around my card network, splits off from the main Vortex and rotates in the opposite direction (clockwise). A timely played pair of Eights (Heron and Peanut Butter) evokes Finch’s Third Expulsive between the Vortex and the Eddy. Anyone attempting to reach my bastions, unless protected by a Stationary Streamliner hand or something of the sort, will be violently ejected onto the outside of the Vortex and trapped there.
I play the King of Peanut Butter. His Supreme Stickiness reverses pi percent of the Vortex’s Null and Void properties, creating a small, solid space in which to anchor the Hodgepodge. Invaders beware: the Supreme Stickiness creates a delicate balance. Interfering in any way with the Hodgepodge will cause the damaged Supreme Stickiness zone to revert back to its original Null and Void properties, dragging the one in contact with it back to the Bottomless Vortex. Should this happen, the force of the aggressor’s descent will propel the fortress in the opposite direction, back out of the Vortex and onto true solid ground.
I join the game and am delt a small stack of cards. Studying the situation, I see the best move that can be made. I play a 9 of Chorley Cakes on the Supreme Stickiness zone. However, due to the Heron’s distance from the sun, it sets fire to the Stickiness zone and burns half of it away, along with that portion of the vortex, creating solid ground once again. I immediately lay down a bastion of a 4, a 5, and a 6 of Cupcakes and a Jack and a King of Hedgepigs. Due to the reverse proportion of Cupcakes to Hedgepigs, it creates an antivortex, canceling out a third of the Vortex, but doubling the rest of the vortex’s N&V properties. I end my turn.
I am delighted to see that, despite my protracted absence, the monster I once created is still very much alive and dangerous.
Apologies if I don’t formally join the game, but I just can’t resist a quick ploy –
Dolland’s Tourniquet. Ace to Six of chorleys, locked with a spread of herons and a Rose Matron, half inverted. That should do something interesting to the vortices.
Have fun!
Egad! Master Baker’s move inverted the vortex’s NV properties, flinging all that was sucked in everywhere! I snatch up a couple dozen Wung points, since no one else is around. But before I can lay down a new bastion, my antivortex explodes in size and covers the entire board. Just before I give up hope, I see a glimpse of the Stickyness Zone to my left. I know it may be suicide, but I throw down ace to 9 of hares and a Bara Brith, hoping to close the antivortex. I close my eyes, too afraid to look. But then I hear… nothing. No more wooshing noise. I open my eyes again and look at the board. The antivortex is gone! But so are my bastions. Now the Hodgepodge covers the upper left quadrant of the board, but the rest is empty. I heave a sigh of relief and end my turn.
I quickly recognize the situation–the silent vortex. I play three tens, of Hedgepigs, of Hares, and of Chorley Cakes. This restores the vortex, but it starts to collapse, due to the gravitational pull from Piggy’s Ace. Two Wung points are hurled through as the vortex disintegrates in its’ death throes. I snatch the points with a well aimed three of Eclairs, and the vortex falls, splitting POSOC’s
Cook’s bastion in half.
POSOC: you may be able to use your cards to seal this, but act fast. you only have ten seconds before your bastion is turned inside out by a shattered King of Hares.
I play a Nine of Peanut Butter in conjunction with my Concretion, along with an XKCD Anti-Mindvirus card. All players now win The Game (not Paker. “The Game.” You know, if you think about it, you lose it… well, not anymore.) A Knave of Hedgepigs (a Scottish Highlander playing the bagpipes while balancing a large crumpet on his head) added to that creates Pachelbel’s Cannon, which fires the disintegrating Cook’s Bastion at ZVX’s card network. The resulting Whigley Inversion utterly destroys his outermost line of defense (I’m not sure which bastion this is… Thorned Muffin Defense, maybe? Help me out here, ZVX…). I top this off by using my Knave of Hares to seize his Three of Eclairs and the two wung points he just captured (These weren’t mine, right? If they were, I just took his Three), and using these as the basis for a new bastion. “The Cook’s Bastion was getting unwieldy anyway,” I reflect, and end my turn.
I, untouched by POSOC’s attacks, seize control of the board and draw a card from the top of the deck. Haha! Perfect! I lay down my newly drawn -2 of Herons along with the 2 of Herons, which, under normal circumstances would, obviously, cancel each other out. However, due to the lingering anti-N&V effects of the silent (but deadly) vortex, they are combined into the rare zero of Herons. I lay the zero down carefully inside Pachelbel’s Cannon, morphing it into a much more powerful Lemmen’s cannon. I quickly shove a 5 through 9 of Peanut Butter down this new cannon, clogging it. The pressure inside it builds. And builds. And builds. Until finally, it bursts, splattering the board with a nearly impenetrable Peanut Brittle Hodgepodge. This clogs the Knave’s pipes, and he storms off in frustration. In his anger, he drops his crumpet, which I snatch up and save for later. End turn.
Can we have a new thread of this? It’s so far away no one visits. Or should I just put it on the DFTT? I think I’ll do that. Anyway, have a good evening, Robert, or whoever else may be on at the moment.
GAH! DEAD THREAD! NEW THREAD, PWEAZE?
I wonder if Muse Academy is close to Surtsey Island. They seem to be in the same general area.
I have just joined the Muse academy. Can someone explain what is going on, and just explain things in general? Sorry to interrupt, but I really need to know what exactly goes on here. Thank you to whoever decides to help me. PLEASE, SOMEONE!!!!!!!
Muse Academy is the perfect school, whatever you conceive that to be. What do you wish you could do at your school? That’s what you can do here.
How do you join Muse Acadamy?
If you’re here, you’re in. Welcome!
Yay! But what’s the whole thing with the different houses?
Um… are there any more Paker players left on here? Hello? Anyone?? *sulks in the corner until another player comes*
There’s a placement quiz that I don’t have the link to.
Ebeth’s Muse Academy placement quiz was recently reposted on this month’s random thread.
197- I’d like to play, but I’d fizzle out immediately. I know the rule- no rules. Actually, if the rule is “no rules” then it’s some sort of negative.
hmm I didn’t know there was Paker here! I’ll play with Alice again if that is alright.
Finally! More Paker players! Huzzah! Well, if you want to come, read the last couple o’ posts (185-188ish) concerning Paker, and join in. And go get more people! They just ignore me!
I’ll play. I’ve never played before, but I have played forum calvinball.
203-Sweet. Paker (AKA Iceland Hold ‘Em) is like Calvinball b/w cards. (In my book, “b/w” means “but with”.) Draw some cards off the top of the draw pile and jump in. To explain the rules, here’s a post from H&H Volume I, Number 3, which was written by POSOC:
Long Version: There are at least eight major suits: Herons, Hares, Hedgepigs, Roses, Eclairs, Peanut Butter, Chorley Cakes, and Muffins. These consist of the usual rankings: Ace, King, Queen, Jack (or Knave), 10, 9, 8, 7, 6, 5, 4, 3, 2 (or Deuce). There are a multitude of combinations one can make from these, which create various effects on the game, and more are being invented all the time. In addition to the standard cards, there are several dozen rare cards, which either cannot be categorized into any suit (such as Anarchy, HPB, and Cheshire Cat) or are specialized variants of a suit (such as Wung of Jasmine or Mess of Eclairs), and have various specialized uses. These are also being invented throughout the game. A notable one is the Golden Wung, which can only be played by the High Bailiff and signifies the end of a round. When a round ends, all temporary rules in the previous round are made null unless otherwise specified.
There are a great variety of points, the major ones being Creativity Ceylon and Wung. Wung points can only be placed on the table by the High Bailiff. They can be brought into play when the Bailiff awards them to a player or when a player lays a claim to them. In the latter case, a claim can be challenged by another player or players. The claimants then battle it out for the wung points. Wung points, once in the hands of a player, can be exchanged willingly between players or captured from a previous owner in a duel.
Creativity Ceylon points can be arbitrarily created and awarded to other players once created, for acts of great honor or imagination.
All kinds of points can be placed at the four cardinal directions to create various offensive and defensive positions.
Short Version: Make it up as you go along.
I’ll take it upon myself to be High Bailiff for this game. I therefore end the previous game and clear the board. I shuffle the cards and draw fifteen. To begin the game, I lay down a double bastion of the 3-6 of eclairs perpendicular to the 9, 10, Knave, Queen, and King of roses, along with the 4-6 of peanut butter, for reinforcement. This creates a stronghold in which there are 10 Wung points, locked in a solid titanium safe guarded by the Knave of Herons. I also give vaxiddxvii 10 Wung points to begin. Carry on, everyone. I’m off to find more players.
I’ll play (with Alice if she’s willing)
I’ll play. It’ll be good to get a fresh start.
205- I would be quite willing, but as Paker makes me feel vaguely inept and I am gone far too much to keep up, I am afraid that I must decline to join this game.
I put down a bastion of the 4-8 of roses and the knave and queen of hedgepigs. I then lay down the 4-6 of muffins to defend my bastion and put a boomerang zone card in front of the 4-6 to reflect someone’s attacks on my bastion back at them.
I will then continue my alliance with Alice in general but play with my own bastion for this game.
so who’s playing so far?
piggy, vaxiddxvii, posoc, oxlin, anyone else?
I’ll play, but I can only be on periodically!
All right, it seems like it should be a good game. But Vaxi, in front of which 4-6 did you lay down a Boomerang Zone card? The roses or the muffins? Depending on which, the layout of the board is drastically different. And to everyone who has none I give 10 Wung points. Please list your points in parentheses after your name (see Bookworm’s and POSOC’s names for reference). Just to shake things up, I’ll magnetize the center of the board. I will also create a fortress of the 9-King of hedgepigs, the Ace-4 of Herons, the Knave-King of Peanut Butter, the 4 and 5 of Eclairs, and the Dictionary Card, all stacked vertically parallel to the 9-King of roses and against the back of the board. This creates a Schneidling effect, which means that on every turn, each player must use at least one word with ten letters or more. If they do not, they lose one Wung point which is sent to the base of the fortress. Carry on, everyone. And have fun.
By the way, Wungy, could you bring us a large half-pepperoni, half-cheese-olive-mushroom pizza? Thanks. I’m starving to death over here.
it’s the 4-8 of roses not the 4-6. the boomerang card is in front of the 4-6 of muffins. they’re closest to the front. to strengthen my bastion into a double bastion, I put down a 6 and 7 of eclairs, the 9, 10, and knave of chorley cakes, and the knave of hedge pigs and the 3 of peanut butter. on top of the aforementioned (10+ letter word) 4-8 of roses I’m putting the Monty of pythons card. every other turn, each player must say “Ni” when putting down cards or they lose one wung point which is put in my bastion.
Mmmmm! Pizza!
I am playing a 2 of Hedgepigs in a humble attempt to start a Bastion.
I also grab a slice of pizza, the half-cheese-olive-mushroom kind, and ravenously guzzle it down!
I steal a wung point from bookworm & Lurline’s bastion.
I take a bite of the outstanding (10+ letter word) pizza.
I triumphantly (another 10+ letter word) shout “Ni!”
I’m not going to play this time around, actually. Too busy. Count me out.
I play the Mad Cultist card, to summon my winged servants.
“Help me, winged servants of the night! I must regain my wung point! Fly, my pretties, fly! Ahahahaha!”
I play the Mad Cultist card, to summon my winged servants.
“Help me, winged servants of the night! I must regain my wung point! Fly, my pretties, fly! Ahahahaha!”
I play the Mad Cultist card, to summon my winged servants.
“Help me, winged servants of the night! I must regain my wung point! Fly, my pretties, fly! Ahahahaha!”
I play the Mad Cultist card, to summon my winged servants.
“Help me, winged servants of the night! I must regain my wung point! Fly, my pretties, fly! Ahahahaha!”
“Ni, NI, Ni, Ni!”
but you forgot to use a 10 letter word (except for ahahahahah which isn’t really a word), so you lose another wung point which is given to piggy. unless of course ahahaha counts. Anyway, the winged servants are reflected back at you because of my boomerang zone card so whatever the winged servants are supposed to do, they do to you. Then I play the Jabberwocky assortment (10+ letter word) which puts an Alice in wonderland character out to guard my double bastion. This round it will be, The Mad Hatter! (A.K.A. hatter madigan) right behind the first wall of my double bastion!
Surprisingly, infiltration commanders supplement anthropologists as sustenance flawlessly.
Ha! Beat THAT! Well, actually, that was kind of bad, but whatever.
I don’t play Paker, though, so oh well.
Don’t you Looking Glass War me! (ahahahaha does count!) I play the Tum-Tum Tree, the Slithy Toves, the Mome Raths, the Jub-Jub Bird, and the Frumious Bandersnatch. Now I have a Lewis Carroll Bastion, combined with my 4 Mad Cultists, and my Mutant 2 of Hedgepigs!
I play white imagination, black imagination, the heart crystal, all the caterpillars, an army of jabberwocky, The Cat, Dodge Anders, Redd, General doppleganger (10+ letter word), an army of glass eyes, Homburg Molly, the Rose Rollers, three decks of card soldiers, and a group of chessmen. Now I have a wall of looking glass wars. and come to think of it, I’ll put up a wall of looking glasses cleverly placed to disguise my bastion. I then play the chesire cat and mad hatter from the original story. And I play the original card soldiers and chessmen to add to my wonderland and through the looking glass defenses that turn my double bastion into a fortress. Then I defend it using an army of ents and oliphants.
215- You can’t just steal points. You have to free them from their containment (10+ letters) and then claim them.
218- It’s sent to the base of the fortress. The High Bailiff cannot have points, because heshe could give himmerself an infinite amount of points.
220- You have to use real words. And since there were no 10+ letter actual words in 220, you lose another Wung point to the fortress.
218, 220, 221- You didn’t say “ni.” Bookworm loses 1 Wung points, Vaxi loses 2. All three points go to Vaxi’s bastion. So, Vaxi, I guess you technically didn’t lose any.
Actually, this is getting too out of hand. Rare cards are supposed to be just that, rare. Start using real cards or I’m going to have to end the round. All nonstandard cards from 220 and 221 are swallowed by the pit. It spews forth a bit of marmalade, but becomes dormant again. I scrape up the marmalade and put it onto a scone, which I consume gleefully.
222) ohhhhhhhhhhhh, sorry, this is my first time
I give my 11th wung point back. I take back all those aforementioned (10+ letter word) crazy things like the ents and so on, and you only have to say Ni every other turn, but since you’re the bailiff and what you say goes, do we still lose points? How do I free points from their containment?
I play a 6, 7, and 3 of swans, a 6, 7, and 3 of hedgepigs, and a 6, 7, and 3 of peanut butter.
the swans throw the hedgepigs covered in peanut butter at bookworm and lurline’s bastion, reducing her/his 2 of hedgepigs into a sticky, peanut buttery mess with spikes stuck in it. Then the swans steal a wung point from her/his bastion (can I do that?)
I have no wung points, and no cards. This is a hard to get out of situation, or rather situations! Drastic times call of Drastic measures, so I am playing … the 4 of Eclairs!
…
Unimpressed?
So am I!
Ni!
223- when I said swans, I meant herons
224- No, you have 8 points left
you lost one when my heron stole it from you and another when ahahahahaha didn’t count as a ten letter word.
My herons retreat back to my bastion, carrying the “hedgepodges”
combined hedgepigs and peanut butter, and also carrying the wung point I stole.
They deposit it into my bastion and return to guarding it.
I then play a knave of eclaires who joins up with the knaves of chorley cakes and hedgepigs to form the paker fighting force known as The Knavey. Armed with the 1, 2, and 3 of roses, the knavey will roast (using the roses) anything in their path. They move up to the incredibly (10+ letter word) defended fortress of the bailiff. The knavey roasts the knave of herons, the eclairs, and the peanut butter guarding the base of the fortress.
when they get to the titanium safe, Every single card that I have played shouts NI! (I said Ni) at the top of their lungs. The sonic explosion blasts a small hole in the titanium, and the knave of hedgepigs runs into it and steals 3 wung points. Then the knavey rushes back to my bastion and deposits the 3 points.
Vaxi- Read the very first sentence in 222 again. The part about not stealing points. If you want to take another player’s points, you have to somehow get them into public territory and then claim the loose points. You can’t just say, “I steal 1 Wung point.” How you get them into public territory is where the fun begins. It could range anywhere from a small explosion to an interdimensional vortex.
Bookworm- You must’ve missed my post when I gave all those with no points 10 points with which to start off.
By the way, the High Bailiff does not play, in that heshe cannot collect Wung points. However, they can lay cards, create paradigms, and use some powers reserved for only shim.
Where did oxlin go? We need more than two players. I’ll be back tomorrow.
187- I resume! That was the TMD, but back to business.
I smartly smack down a Three of Herons, balancing the whole game on a knife’s edge.
I add a dollop of Quince Jam and Vaxi’s entire Knavey explodes, sending out seven points taking refuge inside en’s formidable defenses.
I snatch the points, and add a King of Hares to the pot.
227) IT’S VAXIDD!
also, My boomerang zone deflects your jam so your three of herons explodes. My knavey is alive and I still have my seven points!
anyway, I play the duce of hares and the duce of hedgepigs to create The Hare And The Hedgepig which makes stupid diginified conversation, boring bookworm’s 4 of eclairs so much that it drops its guard on 6 of wung points, which start to run away to get away from the boring conversation (10+ letter word), then my knavey snatches up the points and runs back to guard them along with the ace and king of herons.
I play the card of the flying monkey. It expands my bastion a bit but mostly acts as defense. I play a 3 of hedgepigs into my now expanded and defended bastion.
I walk into the room, trying not to interrupt the Paker game. I am new to Muse Academy and have just been sorted into Coontz house by the House Placement Quiz.
227- Since you were gone for a while, I’ll let your lack of the word “Ni” and your lack of a 10+ letter slide this one time, but you’d better reread all the posts to see what will make you lose points.
228- The H&H is not boring, so the affects of your move are null and void. Instead, it merely opens a portal through which a bit of the Vortex comes, spewing marmalade everywhere. Also, “duce” is not a word. It’s spelled “d-e-u-c-e.”
229- You didn’t say “Ni!” You lose one point which goes to Vaxi’s bastion.
230- Welcome to MA! You are a prime example of why Paker needs a separate thread. STOP IGNORING ME, GAPAS!!
Another tip/hint/piece of advice: Paker is indeed Calvinball with cards. The imagination comes into play when certain arrangements of card create special things. Laying down made up cards is generally not smiled upon, but laying down a bastion of the 4-9 of Cupcakes parallel to the Fortress, creating a Reversing Quadrant, is much better. By the way, I’ll lay down a bastion of the 4-9 of Cupcakes parallel to the Fortress, creating a Reversing Quadrant.
Having no idea how to play Paker, I sit down in a chair and flip through the handbook explaining the basics of life at Muse Academy. It seems unlike any school I’ve ever been to, but fun.
Oh my!
It appears my one card has survived! Miraculous!
I play the 2 of Eclairs, expanding my 4 of Eclairs to a Simple Eclairs Bastion (First Inversion). I retreat with my bastion, spreads some metal jacks behind me to discourage pursuing. At a safe distance I shout “Ni!”
I play five cards in formation to poke me if I haven’t shouted Ni! towards the end of my turn. They poke me. I shout Ni!
I play a Six of Eclairs, formating an Even Eclairs Bastion, (Second Inversion). I am pleased with this, and decide to order more pizza. “May I please have some artichoke-olive pizza?” I call out, “Could I also have some Ni! with that!” Speaking of “Ni!”, anybody heard about Monty Python Fluxx? Just throwing that out there! My, I am meandering a bit, aren’t I?
231- however, my point of veiw card (which I just played) permits me to do things according to my own point of veiw. And I find the conversations that go on at the H&H to be boring. Anyway, if you want to look at it another way my H&H team distract the card with interesting (10+ word) conversation. So, the hare from my hare and hedgepig team breaks off to join with the 6 of hares and the 9 of hares to form the flying hare force, who assist my knavey in the attack on bookworm’s bastion. the hare force fly over the metal jacks and then the magnetized center of the board draw them to the center where my knavey can easily move around them. then my knavey blows up a wall of the bastion. three wung points are sent flying and I quickly snatch them up. Then I send my knavey and hare force back behind the walls of my bastion, and I shout “Ni” happily.
I retreat, picking my cards up and placing them behind my pizza box. I regroup my losses, and play a 4 of Eclairs to bring my Even Eclairs Bastion up to the Third Inversion. I also use my Voluntary Card Inversion, to move Vaxi’s army Widdershins two rotations, and enforce the Jam Ruler’s Ruler’s Rule, which allows only one card to be played per turn! Ni!
237- widdershins?
I’m not sure what that means.
also, this doesn’t count as a turn. I have to get to the halloween ball.
I just wanted to know what widdershins meant
“Widdershins” is an old word for “counterclockwise.”
Widdershins also makes me think you are refering to me as people would call me widdershins when I was Oxlin Widdershins or widdershins (e~a)
(e~a)?
240- I thought the same thing. I thought it was a nonsense word until Robert explained it just now.
236- One more crack like that and you’re outta the game, kid! And… I’m done being “Coach.”
I truly apologize for my hyper behaviour. I had a cup of El Salvadoran coffee second period today, and for some reason the caffeine still hasn’t worn off. Good coffee, though.
Vote for Piggy for H&H barkeep! Remember to vote on the 4th of November! More cheese, more drinks, more advice, only with yours truly.
*takes out chi emeralds*
*powers up to Hyper-JAR*
*opens up wormhole to 1945*
*jumps in*
*wormhole closes*
*Fines AJAR 10 kg choklit for utter unfittingness*
*Pft* Fine. Here have 100 googleplex kg ‘choklit’.
CHI CONTROL!
*100 googleplex kg choklit warps into room as AJAR warps out*
*is back in 1945*
Can someone please get him out of here? So immature. I expect better from Musers.
247- Piggy, believe me, I’ve gotten emails from some that I can’t tell whether they’re four or sixteen from their spelling and word choice.
248- It just drives me crazy. And it’s not just the word choice and spelling. It’s the overall behaviour and manners. Or lack thereof. I hope the next few generations of neophytes are better, but I’m not keeping my hopes up. Only a select number of people have manners, and we seem to have a significant portion of those people on the ‘Blog already. Still, it goes the other way, too. Some MBers whom I thought to be at least in high school I am just finding out aren’t even in middle school yet. Kudos to them.
246- it’s googolplex.
if you read the issue of muse with the article about Google, you’d know that the website is only Google because they spelled Googol (as in Googolplex) wrong.
242- sorry, piggy, I thought I could do that
I won’t be in the game for a while.
I’ll be at the Halloween ball.
You should check it out, piggy. unless you already have.
sorry to double post but,
249- what grade do you think I’m in?
251- *whoof* That’s a tough one. Sixth? Ah, I’m probably way off and insulting you, but you wanted an answer.
252- grrr. you’re off. I was in sixth grade once though, okay, sorry for the weirdness of that statement.
also, what is it about me that makes you think I’m in sixth grade?
I’m not going to lie, I have no ability at all to tell how old people are. As I said, I can mistake fifth graders for college students, or vice-versa. I hope you take no offense. Perhaps it’s the lack of capitalization or the extra-random behaviour. I don’t know. What grade are you in?
254- won’t say, sorry. The lack of capitalization problem is one I’ve had for a long time. Same with the randomness. I don’t take much offense. Don’t worry.
Stupid dead thread. Again. Does one of the GAPAs want to make a new version of this, or should we just leave it by the side of the road? Even on the DFTT thread, traffic was almost nonexistent.
256- I can just imagine you kicking the thread right now.
*warps back*
*sees room getting sucked into black hole*
YAY! WE’RE DOOMED!
…
…why the cheesecake did I just say something GIR would say?!
257- *kicks thread in stomach* It… just… won’t… die! Gah, I don’t like to see it suffer like this. I just want its pain to be over. *continues kicking*
((Ahoy! Cut that out! Other MA students without MuseBlog counterparts need the lounge when MBers aren’t using it.))
260- No they don’t! There is dust everywhere, and cobwebs galore! If I weren’t here trying to put it out of its misery, it would be whimpering quietly to itself.
((Nonsense! Every nook and cranny of Muse Academy remains bright, warm, well kept, and full of life in the GAPAs’ imaginations even when MBers happen to be neglecting it. If you’re going to mistreat the property, however, we’ll have to close the thread to comments until someone here rediscovers the need for a student lounge.))
261- Noooooo! *tackles Piggy*
Well, I’ll support it for the sake of everyone else! (?)
Uh, guys? I would have to say that the student lodge is strange. A wormhole keeps opening up over in the closet, and sucks things into it. In other words:
YAY! WE’RE DOOMED!
I mean, we should get out of here.
Nonsense! It’s just a wormhole! Strange gaps in the space-time continuum are common around the Museblog. We have several in the Hare and the Hedgepig. We put them in the cabinets.
Erm, what are we doing here? Are we playing Paker? How does one play Paker?
We were playing Paker, but the game seems to have ceased!
268- Shall we start a new game? I’d like an explanation of the rules, please.
*OOF!* I wheeze in pain as IBCF tackles me. The breath having been knocked out of me, I lay doubled in pain for a few minutes. After heaving myself up with the help of a well-placed table, I listen to what everyone has said.
All right, I lay down the Golden Wung and end not just the round, but the game. All unclaimed Wung points go to the pot. I clear the board. Any player with no Wung points is given ten to start with. And…. go!
Oh, for the rules, see post 204.
And as for point of view, Paker (AKA Iceland Hold ‘Em) sort of switches between RPG and H&H. By that, I mean that, when laying down a card, you say, “I lay down the four of Knaves” (NOT A REAL CARD) “and end my turn.” However, you can talk normally without having to put your words in quotes.
P.S.: I shall again be the High Bailiff for this game. You can refer to me as Piggy, the High Bailiff, Bailiff, or any other such term. I will not respond to Bailey or “Hey, you!”
Or, y’know, just leave. Just up and leave, that’s right.
271: Um, I’ll try playing this time…?
272- Huzzah!
All right, let’s play.
274- With only two players? (GAPAS NEW THREAD, PLEASE! OR A SEPARATE PAKER THREAD! Please?)
Yes, you’ll need plenty of room if you’re going to play Paker. I’ll start a new thread for you.