Robert’s Time Capsule: Chronicles of Prussiania, cont.

Prussiania was an imaginary country that Robert and some of his friends concocted when they were Muser age (decades before Muse, alas). You can read more about it on the previous Time Capsule thread.

Now, rarity of rarities, Prussianian records are starting to come to light. Here are a couple that Robert found in one of his old school notebooks:

Robert writes:


These line drawings illustrate episodes from the epic cycle of Petrogalar the Barbarian. At left, note the Prussianian national instrument, the vanalya, a one-stringed lyre. Prussianian art seems to have borrowed conventions from either ancient Egyptian or Mesoamerican wall painting, possibly both.


I drew a lot of armadillos in those days (Prussiania, you may remember, was swarming with them). I played a lot of chess, too. This doodle combined them both. My World History notebook contained about 50% notes and 50% doodles.

50 thoughts on “Robert’s Time Capsule: Chronicles of Prussiania, cont.”

  1. Fantastic!
    I guess it just goes to show you can’t teach an armadillo chess.

    Hahaha…”Petrogalar leaveth his foster mother”

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  2. It’s a shame that so much has been lost. Now there’s nothing left but fragments of this — well, I don’t suppose anyone could call it a “great civilization,” but you have to give them credit for making an effort. They did the best they could, the poor things.

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  3. 7- Easy to tune, or difficult? It would seem to me that, with no notes with which to compare, tuning the lyre would be nigh impossible, unless perfect pitch was common in Prussianians.

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  4. Oh this is fun.

    I like your doodles. I recently went through my high school notebooks and I didn’t have nearly as many interesting doodles.

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  5. Ronilar loseth Maid Micrin via Petrogalar? A tragedy! A cursed tragedy! *weepweepweep*
    13: Aye! Revive Prussania from the grave! Bring it to life and enter it into the almost-as-weird world of MuseBlog!!!

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  6. A couple more snippets of Prussianian lore:

    – I vaguely remember a character named Metamucil — some impressive semi-mythical ancient king along the lines of Ar-Pharazon the Golden, I think.

    – At one point when Prussiania drifted into northern latitudes, the inhabitants encountered a tribe of Eskimos who believed that Frosty the Snowman had died for their sins and would return to save and judge them. (“He waved goodbye, saying, ‘Don’t you cry. I’ll be back again someday.'”)

    More odds and ends as they occur to me. I’m going to dig through the files again this weekend, too.

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  7. 23- Oh, that’s right. I don’t remember Akallabeth that clearly, although I have been re-reading the Silmarillion.

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  8. 25- Yes, there’s sometimes a fine line between admirably detailed world-building and ruining all the mystery. I often tend toward the latter in my writing, so I’ve been attempting the former.

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  9. (26) The same principle holds for visual arts as well. What to include and what to leave out is one of the hardest things to learn — and one never stops learning. Part of the secret is trusting the neural functions of your audience (who has, incidentally, likely read many of the same books you have).

    A turning point for me came from reading about sense perception and how our brains detect patterns. We mentally construct circles from a few dashes, faces or figures from a few dabs of paint; we’re constantly trying to make meaning out of incoming information even when it’s random.

    This gave me a nice metaphorical peg on which to hang a principle. I started thinking in terms of what I could erase/delete and still leave a discernible pattern.

    This thread is a case in point. Here we see a few tiny fragments of an extinct civilization, yet I would bet that anyone who has perused this thread has a rich and lively vision of Prussiania and the process of its creation.

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  10. Hm. I have a very very detailed world called cholcis (Or cholkis, I haven’t perused te language much) that lacks a story. I’m not trying to ruin the mystery, its just my hobby. (A day ago, for example, I was at the science museum and saw a revolving chain that went streight to the nation’s playgrounds. Here are some specifics. Skip them if you want.

    Geology and geography: The urban part of Cholkis is hacked into the ‘rocky mountains’, and the rural part is wetlands at the foot of the mounts, broken up by rolling hills.

    Currency, weights, and measures: A barter system involving mostly seeds. Jars of dye are the most valuble trade item, followed by pumpkin seeds. Haven’t thought about weights and measures. Probally will involve rush mats or tree rings.

    Language: Began as a dialect mixing old African and European languages, and proceeded to pick up whatever toungue it came in contact with. (A mary suish people, Cholkins are very lingual people.)

    Transportation: A compact country, this isn’t needed. Back in the day, though, it was more spacious and people used Gnuicorns to get around. Legend has it they are still kept by the Kshoran, the elusive warrior class.

    History: The legends say that the ‘mother land’ of the Cholkons is Cholka, an idyllic place somewhere in subsaharan africa. However, historians beleive the people have norse roots as well.

    Religion: The people worship a holy trinity, the sun, the water, and the lord/lady of the trees. Law is maintained by the preistesses, who badger people bout how many braids they have on their head.

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  11. I once invented an instrument called a one-stringed lute, whcih I’ve mentioned in a story(beginning) or two. It’s played by shifting your fingers on the fingerboard to create different pitches.

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      1. On the subject of one-stringed instruments, has anyone here heard of “One String Willie?” Search for that name on youtube if you are interested; the first two clips are of him playing a one-stringed guitar (plum pwnage) and there are others of him playing a diddley bow (which has one string). It’s interesting to see how much music one can produce with a single string with some thought and ingenuity! :)

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