Muse Academy RPG*
*Role-Playing Game, of course.
By overwhelming popular demand.
Date: January 30, 2008
Categories: Muse Academy, Nonrandom Craziness, RRRs, RPWs, and RPGs
Monday, 7 April 2025
Life, the universe, pies, hot-pink bunnies, world domination, and everything
*Role-Playing Game, of course.
By overwhelming popular demand.
Date: January 30, 2008
Categories: Muse Academy, Nonrandom Craziness, RRRs, RPWs, and RPGs
*Round-Robin ‘Riting.
Part 3 remains open for editing the last section, while Part 4 forges ahead into new territory.
In which we bid Captain Canix a dull uneventful rewarding and pastry-laden retirement as his crew scrambles to adjust ranks and ready themselves in time for the next voyage. In other developments, the former coxswain of the Black-Footed Ferret now captains her own ship, the Amphitrite.
For further information, you’re on your own, or read Ships’ Logs: Beyond Museica, Part 9, for all the good it will do you.
Date: December 20, 2007
Categories: Nonrandom Craziness, RRRs, RPWs, and RPGs, The Musiverse
For those who think peace is boring. Do what you must.
Date: December 15, 2007
Categories: Random craziness, RRRs, RPWs, and RPGs, The Musiverse
Continued from Part 3.
Date: December 13, 2007
Categories: Random craziness, RRRs, RPWs, and RPGs, The Musiverse
Continued from Part 2.
Date: October 1, 2007
Categories: Nonrandom Craziness, RRRs, RPWs, and RPGs, The Musiverse
The saga continues to continue.
The year is 2020. The heroes: a few dozen young men and women, most in their late 20s. Fifteen years earlier, four friendly-seeming but mysterious people gathered them on what was then known as the World Wide Web, dropped hints about an important destiny or mission they were to fulfill, and then vanished. Over the years, some of the group kept in touch; others drifted apart. Now a great danger has brought them all back together again…
(This thread is now closed. Here’s Part 4.)
The summer blockbuster, continued.
The year is 2020. The heroes: a few dozen young men and women, most in their late 20s. Fifteen years earlier, four friendly-seeming but mysterious people gathered them on what was then known as the World Wide Web, dropped hints about an important destiny or mission they were to fulfill, and then vanished. Over the years, some of the group kept in touch; others drifted apart. Now a great danger has brought them all back together again…
The year is 2020. The heroes: a few dozen young men and women, most in their late 20s. Fifteen years earlier, four friendly-seeming but mysterious people gathered them on what was then known as the World Wide Web, dropped hints about an important destiny or mission they were to fulfill, and then vanished. Over the years, some of the group kept in touch; others drifted apart. Now a great danger has brought them all back together again…
[Continued above.]
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